diff --git a/plugins/GSdx/GSTextureCache.cpp b/plugins/GSdx/GSTextureCache.cpp index 5c5fae8c0d..3839b7238c 100644 --- a/plugins/GSdx/GSTextureCache.cpp +++ b/plugins/GSdx/GSTextureCache.cpp @@ -810,7 +810,10 @@ void GSTextureCache::IncAge() // probability that game will do it on the current RT. // Variable is cleared here to avoid issue with game that uses a 16 bits // render target - t->m_32_bits_fmt = false; + if (t->m_age > 0) { + // GoW2 uses the effect at the start of the frame + t->m_32_bits_fmt = false; + } if(++t->m_age > maxage) {