From efce4495502da2ba9b4ea4fe46bd4e519ad3d7a3 Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Thu, 3 Jul 2014 21:16:51 +0200 Subject: [PATCH] github: add a CONTRIBUTING.md file Initial version that likely got a broken syntax :( --- CONTRIBUTING.md | 71 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 CONTRIBUTING.md diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000000..256f6cd25b --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,71 @@ +# Contribution requirement +* be patient + Your contribution will gladly be reviewed but +* discuss with us your future contribution before coding it + Let's avoid duplicate work! Besides specification could be clarified this way. + + +# Window contribution possibility +* check linux chapter ;) Various improvements are actually cross platform! + +# Linux contribution possibility + +You're welcome to the [linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here an handy list of feature that you could implement. Feel free to propse new enhancement. + +## House keeping and general compilation +* clean gcc flags +* clean gcc warning +* support clang (template mess) +* speed comparison clang/gcc +* support avx (gsdx) +* add missing/update copyright header +* LTO support +* PGO support + +## Core +* support XZ compressed iso + +## GSdx +* Fix OpenGL +* implement DX features on OGL (Amsodean's fxaa/video recording ....) +* Fix GLES3 +* add tooltip on gsdx gui +* finish shader subroutine usage (+find a way to clean shader and avoid duplication) +* finish buffer storage +* OSD + +## CDVD +* port CDVDgiga to linux ? + +## zzogl +* reduce gl requirement to 3.3 + gl4 extension +* use multibind +* fix EGL +* port GLSL to window +* Drop old GLSL backend (and much later Nivida CG) +* support wx3.0 + +## Portability +* port GSThread to std::thread +* port core thread to std::thread +* C11 aligned_alloc +* C++11 alignof/alignas syntax +* replace volatile/lock-free queue with real C++ atomic + +## Debian package +* need a refresh to the latest standard +* Clean debian/copyright => debmake -k + + +## QA +* [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html). Initial requirement: drop XP and support clang/llvm +* [Clean header include](https://code.google.com/p/include-what-you-use/) +* address sanitizer (gcc or clang) +* valgrind (not sure it can run PCSX2, maybe limit the scope to plugin) +* reformat the core/plugin to a constant style with tool like astyle + +# Very very long term feature +Those features will require a lots of work! It would require months if not years. There are listed here for completeness ;) +* PS2 ROM reimplementation (wrongly named HLE bios) +* Android X86 port +* Win/Linux ARM port