GSdx-hw: Custom res native mixup stuff, best fix this one too.

This commit is contained in:
refractionpcsx2 2015-06-23 19:43:04 +01:00
parent ad71ca4cc8
commit ee9b1caaa4
1 changed files with 1 additions and 1 deletions

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@ -64,7 +64,7 @@ void GSRendererHW::SetScaling() {
m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", m_upscale_multiplier); m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", m_upscale_multiplier);
if (m_upscale_multiplier == 1) { //Custom if (m_upscale_multiplier == 1 && !m_nativeres) { //Custom
m_width = theApp.GetConfig("resx", m_width); m_width = theApp.GetConfig("resx", m_width);
m_height = theApp.GetConfig("resy", m_height); m_height = theApp.GetConfig("resy", m_height);
} }