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GSdx-hw: Custom res native mixup stuff, best fix this one too.
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@ -64,7 +64,7 @@ void GSRendererHW::SetScaling() {
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m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", m_upscale_multiplier);
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m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", m_upscale_multiplier);
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if (m_upscale_multiplier == 1) { //Custom
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if (m_upscale_multiplier == 1 && !m_nativeres) { //Custom
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m_width = theApp.GetConfig("resx", m_width);
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m_width = theApp.GetConfig("resx", m_width);
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m_height = theApp.GetConfig("resy", m_height);
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m_height = theApp.GetConfig("resy", m_height);
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}
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}
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