mirror of https://github.com/PCSX2/pcsx2.git
PCSX2-GUI: Console log rename and newline
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23f727351c
commit
ee0ebe1c04
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* of the GNU Lesser General Public License as published by the Free Software Found-
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@ -190,7 +190,7 @@ void SysLogMachineCaps()
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{
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{
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if ( !PCSX2_isReleaseVersion )
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if ( !PCSX2_isReleaseVersion )
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{
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{
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Console.WriteLn(Color_StrongGreen, "PCSX2 %u.%u.%u-%lld %s"
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Console.WriteLn(Color_StrongGreen, "\nPCSX2 %u.%u.%u-%lld %s"
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#ifndef DISABLE_BUILD_DATE
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#ifndef DISABLE_BUILD_DATE
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"- compiled on " __DATE__
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"- compiled on " __DATE__
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#endif
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#endif
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* of the GNU Lesser General Public License as published by the Free Software Found-
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* of the GNU Lesser General Public License as published by the Free Software Found-
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@ -427,9 +427,9 @@ void MainEmuFrame::CreatePcsx2Menu()
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_("Input Recording for controller/keyboard presses, tools for automation and playback."), wxITEM_CHECK);
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_("Input Recording for controller/keyboard presses, tools for automation and playback."), wxITEM_CHECK);
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#endif
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#endif
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m_GameSettingsSubmenu.Append(MenuId_EnableHostFs, _("Enable &Host Filesystem"),
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m_GameSettingsSubmenu.Append(MenuId_EnableHostFs, _("Enable &Host Filesystem"),
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wxEmptyString, wxITEM_CHECK);
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wxEmptyString, wxITEM_CHECK);
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m_menuSys.AppendSeparator();
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m_menuSys.AppendSeparator();
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// Implement custom hotkeys (F3) with translatable string intact + not blank in GUI.
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// Implement custom hotkeys (F3) with translatable string intact + not blank in GUI.
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wxMenuItem* sysLoadStateItem = m_menuSys.Append(MenuId_Sys_LoadStates, _("&Load state"), &m_LoadStatesSubmenu);
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wxMenuItem* sysLoadStateItem = m_menuSys.Append(MenuId_Sys_LoadStates, _("&Load state"), &m_LoadStatesSubmenu);
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@ -589,7 +589,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title)
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, m_SaveStatesSubmenu(*MakeStatesSubMenu(MenuId_State_Save01))
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, m_SaveStatesSubmenu(*MakeStatesSubMenu(MenuId_State_Save01))
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, m_GameSettingsSubmenu(*new wxMenu())
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, m_GameSettingsSubmenu(*new wxMenu())
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, m_MenuItem_Console(*new wxMenuItem(&m_menuWindow, MenuId_Console, _("&Show Console"), wxEmptyString, wxITEM_CHECK))
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, m_MenuItem_Console(*new wxMenuItem(&m_menuWindow, MenuId_Console, _("&Show Program Log"), wxEmptyString, wxITEM_CHECK))
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#if defined(__unix__)
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#if defined(__unix__)
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, m_MenuItem_Console_Stdio(*new wxMenuItem(&m_menuWindow, MenuId_Console_Stdio, _("&Console to Stdio"), wxEmptyString, wxITEM_CHECK))
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, m_MenuItem_Console_Stdio(*new wxMenuItem(&m_menuWindow, MenuId_Console_Stdio, _("&Console to Stdio"), wxEmptyString, wxITEM_CHECK))
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#endif
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#endif
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