diff --git a/pcsx2/System.cpp b/pcsx2/System.cpp index 37246ca2e5..ed48143969 100644 --- a/pcsx2/System.cpp +++ b/pcsx2/System.cpp @@ -1,5 +1,5 @@ /* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2010 PCSX2 Dev Team + * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- @@ -190,7 +190,7 @@ void SysLogMachineCaps() { if ( !PCSX2_isReleaseVersion ) { - Console.WriteLn(Color_StrongGreen, "PCSX2 %u.%u.%u-%lld %s" + Console.WriteLn(Color_StrongGreen, "\nPCSX2 %u.%u.%u-%lld %s" #ifndef DISABLE_BUILD_DATE "- compiled on " __DATE__ #endif diff --git a/pcsx2/gui/ConsoleLogger.cpp b/pcsx2/gui/ConsoleLogger.cpp index 5e43787c01..68cdc438e3 100644 --- a/pcsx2/gui/ConsoleLogger.cpp +++ b/pcsx2/gui/ConsoleLogger.cpp @@ -1,5 +1,5 @@ /* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2010 PCSX2 Dev Team + * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- diff --git a/pcsx2/gui/MainFrame.cpp b/pcsx2/gui/MainFrame.cpp index 670ce3eecc..033e890376 100644 --- a/pcsx2/gui/MainFrame.cpp +++ b/pcsx2/gui/MainFrame.cpp @@ -1,5 +1,5 @@ /* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2010 PCSX2 Dev Team + * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- @@ -427,9 +427,9 @@ void MainEmuFrame::CreatePcsx2Menu() _("Input Recording for controller/keyboard presses, tools for automation and playback."), wxITEM_CHECK); #endif - m_GameSettingsSubmenu.Append(MenuId_EnableHostFs, _("Enable &Host Filesystem"), wxEmptyString, wxITEM_CHECK); + m_menuSys.AppendSeparator(); // Implement custom hotkeys (F3) with translatable string intact + not blank in GUI. wxMenuItem* sysLoadStateItem = m_menuSys.Append(MenuId_Sys_LoadStates, _("&Load state"), &m_LoadStatesSubmenu); @@ -589,7 +589,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title) , m_SaveStatesSubmenu(*MakeStatesSubMenu(MenuId_State_Save01)) , m_GameSettingsSubmenu(*new wxMenu()) - , m_MenuItem_Console(*new wxMenuItem(&m_menuWindow, MenuId_Console, _("&Show Console"), wxEmptyString, wxITEM_CHECK)) + , m_MenuItem_Console(*new wxMenuItem(&m_menuWindow, MenuId_Console, _("&Show Program Log"), wxEmptyString, wxITEM_CHECK)) #if defined(__unix__) , m_MenuItem_Console_Stdio(*new wxMenuItem(&m_menuWindow, MenuId_Console_Stdio, _("&Console to Stdio"), wxEmptyString, wxITEM_CHECK)) #endif