mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: use GT shader for Tourist Trophy
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@ -673,7 +673,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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//
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// First let's check we really have a channel shuffle effect
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if (m_channel_shuffle) {
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if (m_game.title == CRC::GT4 || m_game.title == CRC::GT3 || m_game.title == CRC::GTConcept) {
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if (m_game.title == CRC::GT4 || m_game.title == CRC::GT3 || m_game.title == CRC::GTConcept || m_game.title == CRC::TouristTrophy) {
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GL_INS("Gran Turismo RGB Channel");
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ps_sel.channel = 7;
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m_context->TEX0.TFX = TFX_DECAL;
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