From ecbcc566fe018377446a95607a6d90b3bc07880c Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Fri, 6 May 2016 22:31:39 +0200 Subject: [PATCH] gsdx ogl: use GT shader for Tourist Trophy --- plugins/GSdx/GSRendererOGL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/GSdx/GSRendererOGL.cpp b/plugins/GSdx/GSRendererOGL.cpp index 56412f21ad..e49457035b 100644 --- a/plugins/GSdx/GSRendererOGL.cpp +++ b/plugins/GSdx/GSRendererOGL.cpp @@ -673,7 +673,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour // // First let's check we really have a channel shuffle effect if (m_channel_shuffle) { - if (m_game.title == CRC::GT4 || m_game.title == CRC::GT3 || m_game.title == CRC::GTConcept) { + if (m_game.title == CRC::GT4 || m_game.title == CRC::GT3 || m_game.title == CRC::GTConcept || m_game.title == CRC::TouristTrophy) { GL_INS("Gran Turismo RGB Channel"); ps_sel.channel = 7; m_context->TEX0.TFX = TFX_DECAL;