gsdx ogl: use GT shader for Tourist Trophy

This commit is contained in:
Gregory Hainaut 2016-05-06 22:31:39 +02:00
parent fc86620327
commit ecbcc566fe
1 changed files with 1 additions and 1 deletions

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@ -673,7 +673,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
// //
// First let's check we really have a channel shuffle effect // First let's check we really have a channel shuffle effect
if (m_channel_shuffle) { if (m_channel_shuffle) {
if (m_game.title == CRC::GT4 || m_game.title == CRC::GT3 || m_game.title == CRC::GTConcept) { if (m_game.title == CRC::GT4 || m_game.title == CRC::GT3 || m_game.title == CRC::GTConcept || m_game.title == CRC::TouristTrophy) {
GL_INS("Gran Turismo RGB Channel"); GL_INS("Gran Turismo RGB Channel");
ps_sel.channel = 7; ps_sel.channel = 7;
m_context->TEX0.TFX = TFX_DECAL; m_context->TEX0.TFX = TFX_DECAL;