mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Add fixes for Shadow Hearts Covenant
Adds Round Sprite Full and Auto Flush to Shadow Hearts Covenant to make the shadow monsters appear and fix garbage in the UI.
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@ -22265,12 +22265,16 @@ SLES-82030:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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SLES-82031:
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name: "Shadow Hearts - Covenant [Disc 2 of 2]"
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region: "PAL-M3"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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memcardFilters:
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- "SLES-82030"
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SLES-82032:
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@ -36620,12 +36624,16 @@ SLPS-25317:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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SLPS-25318:
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name: "Shadow Hearts 2 [Deluxe Pack] [Disc 2 of 2]"
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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memcardFilters:
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- "SLPS-25317"
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SLPS-25319:
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@ -36673,12 +36681,16 @@ SLPS-25334:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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SLPS-25335:
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name: "Shadow Hearts 2 [Disc 1 of 2]"
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name: "Shadow Hearts 2 [Disc 2 of 2]"
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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memcardFilters:
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- "SLPS-25334"
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SLPS-25336:
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@ -39063,12 +39075,16 @@ SLPS-73214:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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SLPS-73215:
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name: "Shadow Hearts 2 [Director's Cut] [PlayStation 2 The Best] [Disc 2 of 2]"
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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memcardFilters:
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- "SLPS-73214"
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SLPS-73216:
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@ -44250,6 +44266,8 @@ SLUS-21041:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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SLUS-21042:
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name: "Darkwatch"
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region: "NTSC-U"
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@ -44265,6 +44283,8 @@ SLUS-21044:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
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disablePartialInvalidation: 1 # Fixes shadows when upscaling.
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roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
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autoFlush: 1 # Makes the shadow monsters appear.
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memcardFilters:
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- "SLUS-21041"
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SLUS-21045:
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