From ebfd656c54eb29de215718e739e459872e120d64 Mon Sep 17 00:00:00 2001 From: JordanTheToaster Date: Fri, 18 Nov 2022 01:10:45 +0000 Subject: [PATCH] GameDB: Add fixes for Shadow Hearts Covenant Adds Round Sprite Full and Auto Flush to Shadow Hearts Covenant to make the shadow monsters appear and fix garbage in the UI. --- bin/resources/GameIndex.yaml | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index e8a9aa5aa9..da766ae22c 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -22265,12 +22265,16 @@ SLES-82030: gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. SLES-82031: name: "Shadow Hearts - Covenant [Disc 2 of 2]" region: "PAL-M3" gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. memcardFilters: - "SLES-82030" SLES-82032: @@ -36620,12 +36624,16 @@ SLPS-25317: gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. SLPS-25318: name: "Shadow Hearts 2 [Deluxe Pack] [Disc 2 of 2]" region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. memcardFilters: - "SLPS-25317" SLPS-25319: @@ -36673,12 +36681,16 @@ SLPS-25334: gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. SLPS-25335: - name: "Shadow Hearts 2 [Disc 1 of 2]" + name: "Shadow Hearts 2 [Disc 2 of 2]" region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. memcardFilters: - "SLPS-25334" SLPS-25336: @@ -39063,12 +39075,16 @@ SLPS-73214: gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. SLPS-73215: name: "Shadow Hearts 2 [Director's Cut] [PlayStation 2 The Best] [Disc 2 of 2]" region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. memcardFilters: - "SLPS-73214" SLPS-73216: @@ -44250,6 +44266,8 @@ SLUS-21041: gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. SLUS-21042: name: "Darkwatch" region: "NTSC-U" @@ -44265,6 +44283,8 @@ SLUS-21044: gsHWFixes: halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. memcardFilters: - "SLUS-21041" SLUS-21045: