GameDB: Add fixes for Shadow Hearts Covenant

Adds Round Sprite Full and Auto Flush to Shadow Hearts Covenant to make the shadow monsters appear and fix garbage in the UI.
This commit is contained in:
JordanTheToaster 2022-11-18 01:10:45 +00:00 committed by refractionpcsx2
parent 630ebb0583
commit ebfd656c54
1 changed files with 21 additions and 1 deletions

View File

@ -22265,12 +22265,16 @@ SLES-82030:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
SLES-82031:
name: "Shadow Hearts - Covenant [Disc 2 of 2]"
region: "PAL-M3"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
memcardFilters:
- "SLES-82030"
SLES-82032:
@ -36620,12 +36624,16 @@ SLPS-25317:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
SLPS-25318:
name: "Shadow Hearts 2 [Deluxe Pack] [Disc 2 of 2]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
memcardFilters:
- "SLPS-25317"
SLPS-25319:
@ -36673,12 +36681,16 @@ SLPS-25334:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
SLPS-25335:
name: "Shadow Hearts 2 [Disc 1 of 2]"
name: "Shadow Hearts 2 [Disc 2 of 2]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
memcardFilters:
- "SLPS-25334"
SLPS-25336:
@ -39063,12 +39075,16 @@ SLPS-73214:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
SLPS-73215:
name: "Shadow Hearts 2 [Director's Cut] [PlayStation 2 The Best] [Disc 2 of 2]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
memcardFilters:
- "SLPS-73214"
SLPS-73216:
@ -44250,6 +44266,8 @@ SLUS-21041:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
SLUS-21042:
name: "Darkwatch"
region: "NTSC-U"
@ -44265,6 +44283,8 @@ SLUS-21044:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting.
disablePartialInvalidation: 1 # Fixes shadows when upscaling.
roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI.
autoFlush: 1 # Makes the shadow monsters appear.
memcardFilters:
- "SLUS-21041"
SLUS-21045: