gsdx-hw: Purge GSC_StarWarsForceUnleashed crc hacks.

Shadows are rendered correctly with basic blending on opengl, high on
d3d11.
This commit is contained in:
lightningterror 2019-05-02 21:07:46 +02:00
parent de0c4a7fc7
commit eb0d22626f
1 changed files with 0 additions and 21 deletions

View File

@ -595,26 +595,6 @@ bool GSC_DevilMayCry3(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_StarWarsForceUnleashed(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x038a0 || fi.FBP == 0x03ae0) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ24)
{
skip = 1000; //9, shadows
}
}
else
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x034a0 || fi.TBP0 == 0x36e0) && fi.TPSM == PSM_PSMCT16)
{
skip = 2;
}
}
return true;
}
bool GSC_BurnoutGames(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -1579,7 +1559,6 @@ void GSState::SetupCrcHack()
lut[CRC::ShadowofRome] = GSC_ShadowofRome;
lut[CRC::Simple2000Vol114] = GSC_Simple2000Vol114;
lut[CRC::Spartan] = GSC_Spartan;
lut[CRC::StarWarsForceUnleashed] = GSC_StarWarsForceUnleashed;
lut[CRC::SFEX3] = GSC_SFEX3;
lut[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
lut[CRC::TalesofSymphonia] = GSC_TalesofSymphonia;