mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Purge GSC_StarWarsForceUnleashed crc hacks.
Shadows are rendered correctly with basic blending on opengl, high on d3d11.
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@ -595,26 +595,6 @@ bool GSC_DevilMayCry3(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_StarWarsForceUnleashed(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && (fi.FBP == 0x038a0 || fi.FBP == 0x03ae0) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ24)
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{
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skip = 1000; //9, shadows
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}
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}
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else
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{
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if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x034a0 || fi.TBP0 == 0x36e0) && fi.TPSM == PSM_PSMCT16)
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{
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skip = 2;
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}
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}
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return true;
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}
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bool GSC_BurnoutGames(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -1579,7 +1559,6 @@ void GSState::SetupCrcHack()
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lut[CRC::ShadowofRome] = GSC_ShadowofRome;
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lut[CRC::Simple2000Vol114] = GSC_Simple2000Vol114;
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lut[CRC::Spartan] = GSC_Spartan;
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lut[CRC::StarWarsForceUnleashed] = GSC_StarWarsForceUnleashed;
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lut[CRC::SFEX3] = GSC_SFEX3;
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lut[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
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lut[CRC::TalesofSymphonia] = GSC_TalesofSymphonia;
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