mirror of https://github.com/PCSX2/pcsx2.git
config: Remove external shader support.
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a323145344
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ea6d276a46
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@ -531,9 +531,6 @@ struct Pcsx2Config
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UserHacks_TextureInsideRt : 1,
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UserHacks_TextureInsideRt : 1,
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FXAA : 1,
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FXAA : 1,
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ShadeBoost : 1,
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ShadeBoost : 1,
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#ifndef PCSX2_CORE
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ShaderFX : 1,
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#endif
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DumpGSData : 1,
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DumpGSData : 1,
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SaveRT : 1,
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SaveRT : 1,
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SaveFrame : 1,
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SaveFrame : 1,
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@ -616,8 +613,6 @@ struct Pcsx2Config
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int SaveN{0};
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int SaveN{0};
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int SaveL{5000};
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int SaveL{5000};
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std::string Adapter;
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std::string Adapter;
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std::string ShaderFX_Conf;
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std::string ShaderFX_GLSL;
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GSOptions();
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GSOptions();
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@ -798,10 +798,7 @@ void GSUpdateConfig(const Pcsx2Config::GSOptions& new_config)
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GSConfig.SWExtraThreadsHeight != old_config.SWExtraThreadsHeight ||
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GSConfig.SWExtraThreadsHeight != old_config.SWExtraThreadsHeight ||
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GSConfig.SaveN != old_config.SaveN ||
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GSConfig.SaveN != old_config.SaveN ||
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GSConfig.SaveL != old_config.SaveL ||
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GSConfig.SaveL != old_config.SaveL)
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GSConfig.ShaderFX_Conf != old_config.ShaderFX_Conf ||
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GSConfig.ShaderFX_GLSL != old_config.ShaderFX_GLSL)
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{
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{
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if (!GSreopen(false, old_config))
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if (!GSreopen(false, old_config))
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pxFailRel("Failed to do quick GS reopen");
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pxFailRel("Failed to do quick GS reopen");
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@ -1504,9 +1501,6 @@ void GSApp::Init()
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m_default_configuration["ShadeBoost_Brightness"] = "50";
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m_default_configuration["ShadeBoost_Brightness"] = "50";
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m_default_configuration["ShadeBoost_Contrast"] = "50";
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m_default_configuration["ShadeBoost_Contrast"] = "50";
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m_default_configuration["ShadeBoost_Saturation"] = "50";
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m_default_configuration["ShadeBoost_Saturation"] = "50";
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m_default_configuration["shaderfx"] = "0";
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m_default_configuration["shaderfx_conf"] = "shaders/GS_FX_Settings.ini";
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m_default_configuration["shaderfx_glsl"] = "shaders/GS.fx";
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m_default_configuration["SkipDuplicateFrames"] = "0";
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m_default_configuration["SkipDuplicateFrames"] = "0";
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m_default_configuration["texture_preloading"] = "2";
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m_default_configuration["texture_preloading"] = "2";
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m_default_configuration["ThreadedPresentation"] = "0";
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m_default_configuration["ThreadedPresentation"] = "0";
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@ -350,9 +350,6 @@ Pcsx2Config::GSOptions::GSOptions()
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LoadTextureReplacements = false;
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LoadTextureReplacements = false;
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LoadTextureReplacementsAsync = true;
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LoadTextureReplacementsAsync = true;
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PrecacheTextureReplacements = false;
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PrecacheTextureReplacements = false;
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ShaderFX_Conf = "shaders/GS_FX_Settings.ini";
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ShaderFX_GLSL = "shaders/GS.fx";
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}
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}
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bool Pcsx2Config::GSOptions::operator==(const GSOptions& right) const
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bool Pcsx2Config::GSOptions::operator==(const GSOptions& right) const
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@ -433,9 +430,7 @@ bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
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OpEqu(ShadeBoost_Saturation) &&
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OpEqu(ShadeBoost_Saturation) &&
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OpEqu(SaveN) &&
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OpEqu(SaveN) &&
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OpEqu(SaveL) &&
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OpEqu(SaveL) &&
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OpEqu(Adapter) &&
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OpEqu(Adapter));
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OpEqu(ShaderFX_Conf) &&
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OpEqu(ShaderFX_GLSL));
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}
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}
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bool Pcsx2Config::GSOptions::operator!=(const GSOptions& right) const
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bool Pcsx2Config::GSOptions::operator!=(const GSOptions& right) const
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@ -569,9 +564,6 @@ void Pcsx2Config::GSOptions::ReloadIniSettings()
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GSSettingBoolEx(UserHacks_TextureInsideRt, "UserHacks_TextureInsideRt");
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GSSettingBoolEx(UserHacks_TextureInsideRt, "UserHacks_TextureInsideRt");
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GSSettingBoolEx(FXAA, "fxaa");
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GSSettingBoolEx(FXAA, "fxaa");
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GSSettingBool(ShadeBoost);
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GSSettingBool(ShadeBoost);
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#ifndef PCSX2_CORE
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GSSettingBoolEx(ShaderFX, "shaderfx");
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#endif
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GSSettingBoolEx(DumpGSData, "dump");
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GSSettingBoolEx(DumpGSData, "dump");
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GSSettingBoolEx(SaveRT, "save");
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GSSettingBoolEx(SaveRT, "save");
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GSSettingBoolEx(SaveFrame, "savef");
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GSSettingBoolEx(SaveFrame, "savef");
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@ -633,8 +625,6 @@ void Pcsx2Config::GSOptions::ReloadIniSettings()
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GSSettingIntEx(SaveL, "savel");
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GSSettingIntEx(SaveL, "savel");
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GSSettingString(Adapter);
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GSSettingString(Adapter);
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GSSettingStringEx(ShaderFX_Conf, "shaderfx_conf");
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GSSettingStringEx(ShaderFX_GLSL, "shaderfx_glsl");
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#undef GSSettingInt
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#undef GSSettingInt
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#undef GSSettingIntEx
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#undef GSSettingIntEx
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