From e9989a5966c9549f8a720f805f890d85c773c6f4 Mon Sep 17 00:00:00 2001 From: Kojin Date: Thu, 14 Feb 2019 12:31:44 -0500 Subject: [PATCH] gsdx: enable sparse render target in TC --- plugins/GSdx/Renderers/HW/GSTextureCache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/plugins/GSdx/Renderers/HW/GSTextureCache.cpp b/plugins/GSdx/Renderers/HW/GSTextureCache.cpp index c2d6b4c400..779cba00b8 100644 --- a/plugins/GSdx/Renderers/HW/GSTextureCache.cpp +++ b/plugins/GSdx/Renderers/HW/GSTextureCache.cpp @@ -1480,13 +1480,13 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(const GIFRegTEX0& TEX0, int if(type == RenderTarget) { - t->m_texture = m_renderer->m_dev->CreateRenderTarget(w, h); + t->m_texture = m_renderer->m_dev->CreateSparseRenderTarget(w, h); t->m_used = true; // FIXME } else if(type == DepthStencil) { - t->m_texture = m_renderer->m_dev->CreateDepthStencil(w, h); + t->m_texture = m_renderer->m_dev->CreateSparseDepthStencil(w, h); } m_dst[type].push_front(t);