mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds.
It is used for debugging only.
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@ -67,7 +67,9 @@ std::vector<GSSettingsDlg::Adapter> GSSettingsDlg::EnumerateD3D11Adapters()
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std::vector<Adapter> adapters {
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std::vector<Adapter> adapters {
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{"Default Hardware Device", "default", GSUtil::CheckDirect3D11Level(nullptr, D3D_DRIVER_TYPE_HARDWARE)},
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{"Default Hardware Device", "default", GSUtil::CheckDirect3D11Level(nullptr, D3D_DRIVER_TYPE_HARDWARE)},
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#ifdef _DEBUG
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{"Reference Device", "ref", GSUtil::CheckDirect3D11Level(nullptr, D3D_DRIVER_TYPE_REFERENCE)},
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{"Reference Device", "ref", GSUtil::CheckDirect3D11Level(nullptr, D3D_DRIVER_TYPE_REFERENCE)},
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#endif
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};
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};
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CComPtr<IDXGIAdapter1> adapter;
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CComPtr<IDXGIAdapter1> adapter;
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