mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-wnd: ooups
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5521 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -39,7 +39,7 @@ bool GSWndWGL::CreateContext(int major, int minor)
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// GL2 context are quite easy but we need GL3 which is another painful story...
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if (!(m_context = wglCreateContext(m_NativeDisplay))) {
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fprinf(stderr, "Failed to create a 2.0 context\n");
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fprintf(stderr, "Failed to create a 2.0 context\n");
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return false;
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}
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@ -63,13 +63,13 @@ bool GSWndWGL::CreateContext(int major, int minor)
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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if (!wglCreateContextAttribsARB) {
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fprinf(stderr, "Failed to init wglCreateContextAttribsARB function pointer\n");
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fprintf(stderr, "Failed to init wglCreateContextAttribsARB function pointer\n");
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return false;
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}
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HGLRC context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs);
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if (!context30) {
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fprinf(stderr, "Failed to create a 3.x context\n");
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fprintf(stderr, "Failed to create a 3.x context\n");
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return false;
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}
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