From e6e18607e0bd2e44d987f9aa5d3933280ce41105 Mon Sep 17 00:00:00 2001 From: "gregory.hainaut" Date: Thu, 17 Jan 2013 17:14:33 +0000 Subject: [PATCH] gsdx-ogl-wnd: ooups git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5521 96395faa-99c1-11dd-bbfe-3dabce05a288 --- plugins/GSdx/GSWndWGL.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/plugins/GSdx/GSWndWGL.cpp b/plugins/GSdx/GSWndWGL.cpp index 1d90d2f98a..ed20836f73 100644 --- a/plugins/GSdx/GSWndWGL.cpp +++ b/plugins/GSdx/GSWndWGL.cpp @@ -39,7 +39,7 @@ bool GSWndWGL::CreateContext(int major, int minor) // GL2 context are quite easy but we need GL3 which is another painful story... if (!(m_context = wglCreateContext(m_NativeDisplay))) { - fprinf(stderr, "Failed to create a 2.0 context\n"); + fprintf(stderr, "Failed to create a 2.0 context\n"); return false; } @@ -63,13 +63,13 @@ bool GSWndWGL::CreateContext(int major, int minor) PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); if (!wglCreateContextAttribsARB) { - fprinf(stderr, "Failed to init wglCreateContextAttribsARB function pointer\n"); + fprintf(stderr, "Failed to init wglCreateContextAttribsARB function pointer\n"); return false; } HGLRC context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs); if (!context30) { - fprinf(stderr, "Failed to create a 3.x context\n"); + fprintf(stderr, "Failed to create a 3.x context\n"); return false; }