mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #1253 from turtleli/spu2x-xaudio
spu2-x:windows:Use XAudio2.8+ for Windows 8 and later
This commit is contained in:
commit
e6bf77d148
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@ -160,6 +160,20 @@ EXPORT_C_(s32) SPU2test()
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{
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if( !CheckSSE() ) return -1;
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#ifdef _WIN32
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if (IsWindows8OrGreater())
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{
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for (int n = 0; mods[n] != nullptr; ++n)
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{
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if (mods[n] == XAudio2_27_Out)
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{
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mods[n] = XAudio2Out;
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break;
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}
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}
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}
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#endif
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ReadSettings();
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if( SndBuffer::Test() != 0 )
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{
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@ -87,7 +87,7 @@ SndOutModule* mods[]=
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{
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&NullOut,
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#ifdef _MSC_VER
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XAudio2Out,
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XAudio2_27_Out,
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DSoundOut,
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WaveOut,
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#endif
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@ -670,6 +670,7 @@ public:
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//internal
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extern SndOutModule* WaveOut;
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extern SndOutModule* DSoundOut;
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extern SndOutModule* XAudio2_27_Out;
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extern SndOutModule* XAudio2Out;
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#endif
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extern SndOutModule* PortaudioOut;
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@ -225,6 +225,18 @@ EXPORT_C_(void) s2r_replay(HWND hwnd, HINSTANCE hinst, LPSTR filename, int nCmdS
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conprintf("Playing %s file on %x...",filename,hwnd);
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if (IsWindows8OrGreater())
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{
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for (int n = 0; mods[n] != nullptr; ++n)
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{
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if (mods[n] == XAudio2_27_Out)
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{
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mods[n] = XAudio2Out;
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break;
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}
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}
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}
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#endif
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// load file
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@ -82,20 +82,6 @@ int numSpeakers = 0;
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int dplLevel = 0;
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/*****************************************************************************/
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BOOL IsVistaOrGreater2() // workaround for XP toolset missing VersionHelpers.h
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{
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OSVERSIONINFOEX osvi;
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DWORDLONG dwlConditionMask = 0;
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int op = VER_GREATER_EQUAL;
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ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
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osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
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osvi.dwMajorVersion = 6;
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VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, op);
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return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask);
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}
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void ReadSettings()
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{
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@ -140,12 +126,11 @@ void ReadSettings()
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// portaudio occasionally has issues selecting the proper default audio device.
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// let's use xaudio2 until this is sorted (rama)
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// if ( IsVistaOrGreater2() ) { // XA2 for WinXP, morder modern gets Portaudio
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// CfgReadStr(L"OUTPUT", L"Output_Module", omodid, 127, PortaudioOut->GetIdent());
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// }
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// else {
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if (IsWindows8OrGreater())
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CfgReadStr(L"OUTPUT", L"Output_Module", omodid, 127, XAudio2Out->GetIdent());
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// }
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else
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CfgReadStr(L"OUTPUT", L"Output_Module", omodid, 127, XAudio2_27_Out->GetIdent());
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// find the driver index of this module:
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OutputModule = FindOutputModuleById( omodid );
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@ -17,12 +17,13 @@
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#include "Global.h"
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#define _WIN32_DCOM
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#include "Dialogs.h"
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#include <xaudio2.h>
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#include <atlcomcli.h>
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0602
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#include <xaudio2.h>
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namespace Exception
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{
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class XAudio2Error : public std::runtime_error
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@ -30,8 +31,7 @@ namespace Exception
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protected:
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static const char* SomeKindaErrorString(HRESULT hr)
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{
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switch( hr )
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{
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switch (hr) {
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case XAUDIO2_E_INVALID_CALL:
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return "Invalid call for the XA2 object state.";
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@ -130,8 +130,7 @@ private:
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//
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HRESULT hr;
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if (FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
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XAUDIO2_VOICE_NOSRC, 1.0f, this ) ) )
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{
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XAUDIO2_VOICE_NOSRC, 1.0f, this))) {
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throw Exception::XAudio2Error(hr, "XAudio2 CreateSourceVoice failure.");
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}
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@ -146,8 +145,7 @@ private:
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// Start some buffers.
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for( uint i=0; i<m_nBuffers; i++ )
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{
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for (uint i = 0; i < m_nBuffers; i++) {
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XAUDIO2_BUFFER buf = { 0 };
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buf.AudioBytes = m_BufferSizeBytes;
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buf.pContext = &qbuffer[i*m_BufferSize];
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@ -159,12 +157,12 @@ private:
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}
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STDMETHOD_(void, OnVoiceProcessingPassStart) () {}
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STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) { };
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STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
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STDMETHOD_(void, OnStreamEnd) () {}
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STDMETHOD_(void, OnBufferStart) (void*) {}
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STDMETHOD_(void, OnLoopEnd) (void*) {}
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STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) { };
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STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {}
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};
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template< typename T >
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@ -192,8 +190,7 @@ private:
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void Init(IXAudio2* pXAudio2)
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{
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int chanMask = 0;
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switch(m_nChannels)
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{
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switch (m_nChannels) {
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case 1: chanMask |= SPEAKER_FRONT_CENTER; break;
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case 2: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break;
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case 3: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY; break;
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@ -211,8 +208,7 @@ private:
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EnterCriticalSection(&cs);
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// All of these checks are necessary because XAudio2 is wonky shizat.
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if( pSourceVoice == NULL || context == NULL )
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{
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if (pSourceVoice == NULL || context == NULL) {
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LeaveCriticalSection(&cs);
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return;
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}
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@ -232,9 +228,9 @@ private:
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}
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};
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#if _WIN32_WINNT < 0x602
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HMODULE xAudio2DLL;
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#endif
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decltype(&XAudio2Create) pXAudio2Create;
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CComPtr<IXAudio2> pXAudio2;
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IXAudio2MasteringVoice* pMasteringVoice;
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BaseStreamingVoice* voiceContext;
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@ -246,41 +242,23 @@ public:
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HRESULT hr;
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jASSUME(pXAudio2 == NULL);
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#if _WIN32_WINNT < 0x602
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// On some systems XAudio2.7 can unload itself and cause PCSX2 to crash.
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// Maintain an extra library reference so it can't do so. Does not
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// affect XAudio 2.8+, but that's Win8+. See
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// http://blogs.msdn.com/b/chuckw/archive/2015/10/09/known-issues-xaudio-2-7.aspx
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#ifdef _DEBUG
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xAudio2DLL = LoadLibrary(L"XAudioD2_7.dll");
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#else
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xAudio2DLL = LoadLibrary(L"XAudio2_7.dll");
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#endif
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#endif
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xAudio2DLL = LoadLibraryEx(XAUDIO2_DLL, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);
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if (xAudio2DLL == nullptr)
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throw std::runtime_error("Could not load " XAUDIO2_DLL_A ". Error code:" + std::to_string(GetLastError()));
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pXAudio2Create = reinterpret_cast<decltype(&XAudio2Create)>(GetProcAddress(xAudio2DLL, "XAudio2Create"));
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if (pXAudio2Create == nullptr)
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throw std::runtime_error("XAudio2Create not found. Error code: " + std::to_string(GetLastError()));
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//
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// Initialize XAudio2
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//
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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UINT32 flags = 0;
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#if _WIN32_WINNT < 0x602
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if( IsDebugBuild )
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flags |= XAUDIO2_DEBUG_ENGINE;
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#endif
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try
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{
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if ( FAILED(hr = XAudio2Create( &pXAudio2, flags ) ) )
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throw Exception::XAudio2Error( hr,
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"Failed to init XAudio2 engine. XA2 may not be available on your system.\n"
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"Ensure that you have the latest DirectX runtimes installed, or use \n"
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"DirectX / WaveOut drivers instead. Error Details:"
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);
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#if _WIN32_WINNT < 0x602
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XAUDIO2_DEVICE_DETAILS deviceDetails;
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pXAudio2->GetDeviceDetails( 0, &deviceDetails );
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#endif
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try {
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if (FAILED(hr = pXAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
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throw Exception::XAudio2Error(hr, "Failed to init XAudio2 engine. Error Details:");
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// Stereo Expansion was planned to grab the currently configured number of
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// Speakers from Windows's audio config.
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@ -296,23 +274,16 @@ public:
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default: speakers = 2;
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}
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#if _WIN32_WINNT < 0x602
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// Any windows driver should support stereo at the software level, I should think!
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jASSUME( deviceDetails.OutputFormat.Format.nChannels > 1 );
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#endif
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//
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// Create a mastering voice
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//
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if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasteringVoice, speakers, SampleRate ) ) )
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{
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if (FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, speakers, SampleRate))) {
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SysMessage("Failed creating mastering voice: %#X\n", hr);
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CoUninitialize();
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return -1;
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}
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switch( speakers )
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{
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switch (speakers) {
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case 2:
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ConLog("* SPU2 > Using normal 2 speaker stereo output.\n");
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voiceContext = new StreamingVoice<StereoOut16>(pXAudio2);
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@ -335,8 +306,7 @@ public:
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case 6:
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case 7:
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switch(dplLevel)
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{
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switch (dplLevel) {
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case 0:
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ConLog("* SPU2 > 5.1 speaker expansion enabled.\n");
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voiceContext = new StreamingVoice<Stereo51Out16>(pXAudio2); //"normal" stereo upmix
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@ -359,9 +329,7 @@ public:
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}
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voiceContext->Init(pXAudio2);
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}
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catch( Exception::XAudio2Error& ex )
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{
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} catch (Exception::XAudio2Error& ex) {
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SysMessage(ex.CMessage());
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pXAudio2.Release();
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CoUninitialize();
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|
@ -373,15 +341,6 @@ public:
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void Close()
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{
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// Clean up?
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// All XAudio2 interfaces are released when the engine is destroyed,
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// but being tidy never hurt.
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// Actually it can hurt. As of DXSDK Aug 2008, doing a full cleanup causes
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// XA2 on Vista to crash. Even if you copy/paste code directly from Microsoft.
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// But doing no cleanup at all causes XA2 under XP to crash. So after much trial
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// and error we found a happy compromise as follows:
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safe_delete(voiceContext);
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voiceContext = NULL;
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|
@ -394,12 +353,11 @@ public:
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pXAudio2.Release();
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CoUninitialize();
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#if _WIN32_WINNT < 0x602
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if (xAudio2DLL) {
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FreeLibrary(xAudio2DLL);
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xAudio2DLL = nullptr;
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pXAudio2Create = nullptr;
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}
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#endif
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}
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virtual void Configure(uptr parent)
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|
|
|
@ -0,0 +1,434 @@
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
|
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* Developed and maintained by the Pcsx2 Development Team.
|
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*
|
||||
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
|
||||
*
|
||||
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Global.h"
|
||||
|
||||
#include "Dialogs.h"
|
||||
|
||||
#include <xaudio2.h>
|
||||
#include <atlcomcli.h>
|
||||
|
||||
namespace Exception
|
||||
{
|
||||
class XAudio2_27Error : public std::runtime_error
|
||||
{
|
||||
protected:
|
||||
static const char* SomeKindaErrorString( HRESULT hr )
|
||||
{
|
||||
switch( hr )
|
||||
{
|
||||
case XAUDIO2_E_INVALID_CALL:
|
||||
return "Invalid call for the XA2 object state.";
|
||||
|
||||
case XAUDIO2_E_DEVICE_INVALIDATED:
|
||||
return "Device is unavailable, unplugged, unsupported, or has been consumed by The Nothing.";
|
||||
}
|
||||
return "Unknown error code!";
|
||||
}
|
||||
|
||||
public:
|
||||
const HRESULT ErrorCode;
|
||||
std::string m_Message;
|
||||
|
||||
const char* CMessage() const
|
||||
{
|
||||
return m_Message.c_str();
|
||||
}
|
||||
|
||||
virtual ~XAudio2_27Error() throw() {}
|
||||
XAudio2_27Error( const HRESULT result, const std::string& msg ) :
|
||||
runtime_error( msg ),
|
||||
ErrorCode( result ),
|
||||
m_Message()
|
||||
{
|
||||
char omg[1024];
|
||||
sprintf_s( omg, "%s (code 0x%x)\n\n%s", what(), ErrorCode, SomeKindaErrorString( ErrorCode ) );
|
||||
m_Message = omg;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
static const double SndOutNormalizer = (double)(1UL<<(SndOutVolumeShift+16));
|
||||
|
||||
class XAudio2_27_Mod: public SndOutModule
|
||||
{
|
||||
private:
|
||||
static const int PacketsPerBuffer = 8;
|
||||
static const int MAX_BUFFER_COUNT = 3;
|
||||
|
||||
class BaseStreamingVoice : public IXAudio2VoiceCallback
|
||||
{
|
||||
protected:
|
||||
IXAudio2SourceVoice* pSourceVoice;
|
||||
s16* qbuffer;
|
||||
|
||||
const uint m_nBuffers;
|
||||
const uint m_nChannels;
|
||||
const uint m_BufferSize;
|
||||
const uint m_BufferSizeBytes;
|
||||
|
||||
CRITICAL_SECTION cs;
|
||||
|
||||
public:
|
||||
int GetEmptySampleCount()
|
||||
{
|
||||
XAUDIO2_VOICE_STATE state;
|
||||
pSourceVoice->GetState( &state );
|
||||
return state.SamplesPlayed & (m_BufferSize-1);
|
||||
}
|
||||
|
||||
virtual ~BaseStreamingVoice()
|
||||
{
|
||||
}
|
||||
|
||||
BaseStreamingVoice( uint numChannels ) :
|
||||
m_nBuffers( Config_XAudio2.NumBuffers ),
|
||||
m_nChannels( numChannels ),
|
||||
m_BufferSize( SndOutPacketSize * m_nChannels * PacketsPerBuffer ),
|
||||
m_BufferSizeBytes( m_BufferSize * sizeof(s16) )
|
||||
{
|
||||
}
|
||||
|
||||
virtual void Init( IXAudio2* pXAudio2 ) = 0;
|
||||
|
||||
protected:
|
||||
// Several things must be initialized separate of the constructor, due to the fact that
|
||||
// virtual calls can't be made from the constructor's context.
|
||||
void _init( IXAudio2* pXAudio2, uint chanConfig )
|
||||
{
|
||||
WAVEFORMATEXTENSIBLE wfx;
|
||||
|
||||
memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
||||
wfx.Format.nSamplesPerSec = SampleRate;
|
||||
wfx.Format.nChannels = m_nChannels;
|
||||
wfx.Format.wBitsPerSample = 16;
|
||||
wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample/8;
|
||||
wfx.Format.nAvgBytesPerSec = SampleRate * wfx.Format.nBlockAlign;
|
||||
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
|
||||
wfx.Samples.wValidBitsPerSample = 16;
|
||||
wfx.dwChannelMask = chanConfig;
|
||||
wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
|
||||
|
||||
//
|
||||
// Create an XAudio2 voice to stream this wave
|
||||
//
|
||||
HRESULT hr;
|
||||
if( FAILED(hr = pXAudio2->CreateSourceVoice( &pSourceVoice, (WAVEFORMATEX*)&wfx,
|
||||
XAUDIO2_VOICE_NOSRC, 1.0f, this ) ) )
|
||||
{
|
||||
throw Exception::XAudio2_27Error( hr, "XAudio2 CreateSourceVoice failure." );
|
||||
}
|
||||
|
||||
InitializeCriticalSection( &cs );
|
||||
EnterCriticalSection( &cs );
|
||||
|
||||
pSourceVoice->FlushSourceBuffers();
|
||||
pSourceVoice->Start( 0, 0 );
|
||||
|
||||
qbuffer = new s16[m_nBuffers * m_BufferSize];
|
||||
ZeroMemory( qbuffer, m_BufferSizeBytes * m_nBuffers );
|
||||
|
||||
// Start some buffers.
|
||||
|
||||
for( uint i=0; i<m_nBuffers; i++ )
|
||||
{
|
||||
XAUDIO2_BUFFER buf = {0};
|
||||
buf.AudioBytes = m_BufferSizeBytes;
|
||||
buf.pContext = &qbuffer[i*m_BufferSize];
|
||||
buf.pAudioData = (BYTE*)buf.pContext;
|
||||
pSourceVoice->SubmitSourceBuffer( &buf );
|
||||
}
|
||||
|
||||
LeaveCriticalSection( &cs );
|
||||
}
|
||||
|
||||
STDMETHOD_(void, OnVoiceProcessingPassStart) () {}
|
||||
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) { };
|
||||
STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
|
||||
STDMETHOD_(void, OnStreamEnd) () {}
|
||||
STDMETHOD_(void, OnBufferStart) ( void* ) {}
|
||||
STDMETHOD_(void, OnLoopEnd) ( void* ) {}
|
||||
STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) { };
|
||||
};
|
||||
|
||||
template< typename T >
|
||||
class StreamingVoice : public BaseStreamingVoice
|
||||
{
|
||||
public:
|
||||
StreamingVoice( IXAudio2* pXAudio2 ) :
|
||||
BaseStreamingVoice( sizeof(T) / sizeof( s16 ) )
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~StreamingVoice()
|
||||
{
|
||||
IXAudio2SourceVoice* killMe = pSourceVoice;
|
||||
pSourceVoice = NULL;
|
||||
killMe->FlushSourceBuffers();
|
||||
killMe->DestroyVoice();
|
||||
|
||||
EnterCriticalSection( &cs );
|
||||
safe_delete_array( qbuffer );
|
||||
LeaveCriticalSection( &cs );
|
||||
DeleteCriticalSection( &cs );
|
||||
}
|
||||
|
||||
void Init( IXAudio2* pXAudio2 )
|
||||
{
|
||||
int chanMask = 0;
|
||||
switch(m_nChannels)
|
||||
{
|
||||
case 1: chanMask |= SPEAKER_FRONT_CENTER; break;
|
||||
case 2: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break;
|
||||
case 3: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY; break;
|
||||
case 4: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break;
|
||||
case 5: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break;
|
||||
case 6: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY; break;
|
||||
case 8: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT | SPEAKER_LOW_FREQUENCY; break;
|
||||
}
|
||||
_init( pXAudio2, chanMask );
|
||||
}
|
||||
|
||||
protected:
|
||||
STDMETHOD_(void, OnBufferEnd) ( void* context )
|
||||
{
|
||||
EnterCriticalSection( &cs );
|
||||
|
||||
// All of these checks are necessary because XAudio2 is wonky shizat.
|
||||
if( pSourceVoice == NULL || context == NULL )
|
||||
{
|
||||
LeaveCriticalSection( &cs );
|
||||
return;
|
||||
}
|
||||
|
||||
T* qb = (T*)context;
|
||||
|
||||
for(int p=0; p<PacketsPerBuffer; p++, qb+=SndOutPacketSize )
|
||||
SndBuffer::ReadSamples( qb );
|
||||
|
||||
XAUDIO2_BUFFER buf = {0};
|
||||
buf.AudioBytes = m_BufferSizeBytes;
|
||||
buf.pAudioData = (BYTE*)context;
|
||||
buf.pContext = context;
|
||||
|
||||
pSourceVoice->SubmitSourceBuffer( &buf );
|
||||
LeaveCriticalSection( &cs );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
HMODULE xAudio2DLL;
|
||||
CComPtr<IXAudio2> pXAudio2;
|
||||
IXAudio2MasteringVoice* pMasteringVoice;
|
||||
BaseStreamingVoice* voiceContext;
|
||||
|
||||
public:
|
||||
|
||||
s32 Init()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
jASSUME( pXAudio2 == NULL );
|
||||
|
||||
// On some systems XAudio2.7 can unload itself and cause PCSX2 to crash.
|
||||
// Maintain an extra library reference so it can't do so. Does not
|
||||
// affect XAudio 2.8+, but that's Win8+. See
|
||||
// http://blogs.msdn.com/b/chuckw/archive/2015/10/09/known-issues-xaudio-2-7.aspx
|
||||
#ifdef _DEBUG
|
||||
xAudio2DLL = LoadLibrary(L"XAudioD2_7.dll");
|
||||
#else
|
||||
xAudio2DLL = LoadLibrary(L"XAudio2_7.dll");
|
||||
#endif
|
||||
|
||||
//
|
||||
// Initialize XAudio2
|
||||
//
|
||||
CoInitializeEx( NULL, COINIT_MULTITHREADED );
|
||||
|
||||
UINT32 flags = 0;
|
||||
if( IsDebugBuild )
|
||||
flags |= XAUDIO2_DEBUG_ENGINE;
|
||||
|
||||
try
|
||||
{
|
||||
if ( FAILED(hr = XAudio2Create( &pXAudio2, flags ) ) )
|
||||
throw Exception::XAudio2_27Error( hr,
|
||||
"Failed to init XAudio2 engine. XA2 may not be available on your system.\n"
|
||||
"Ensure that you have the latest DirectX runtimes installed, or use \n"
|
||||
"DirectX / WaveOut drivers instead. Error Details:"
|
||||
);
|
||||
|
||||
XAUDIO2_DEVICE_DETAILS deviceDetails;
|
||||
pXAudio2->GetDeviceDetails( 0, &deviceDetails );
|
||||
|
||||
// Stereo Expansion was planned to grab the currently configured number of
|
||||
// Speakers from Windows's audio config.
|
||||
// This doesn't always work though, so let it be a user configurable option.
|
||||
|
||||
int speakers;
|
||||
switch(numSpeakers) // speakers = (numSpeakers + 1) *2; ?
|
||||
{
|
||||
case 0: speakers = 2; break; // Stereo
|
||||
case 1: speakers = 4; break; // Quadrafonic
|
||||
case 2: speakers = 6; break; // Surround 5.1
|
||||
case 3: speakers = 8; break; // Surround 7.1
|
||||
default: speakers = 2;
|
||||
}
|
||||
|
||||
// Any windows driver should support stereo at the software level, I should think!
|
||||
jASSUME( deviceDetails.OutputFormat.Format.nChannels > 1 );
|
||||
|
||||
//
|
||||
// Create a mastering voice
|
||||
//
|
||||
if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasteringVoice, speakers, SampleRate ) ) )
|
||||
{
|
||||
SysMessage( "Failed creating mastering voice: %#X\n", hr );
|
||||
CoUninitialize();
|
||||
return -1;
|
||||
}
|
||||
|
||||
switch( speakers )
|
||||
{
|
||||
case 2:
|
||||
ConLog( "* SPU2 > Using normal 2 speaker stereo output.\n" );
|
||||
voiceContext = new StreamingVoice<StereoOut16>( pXAudio2 );
|
||||
break;
|
||||
|
||||
case 3:
|
||||
ConLog( "* SPU2 > 2.1 speaker expansion enabled.\n" );
|
||||
voiceContext = new StreamingVoice<Stereo21Out16>( pXAudio2 );
|
||||
break;
|
||||
|
||||
case 4:
|
||||
ConLog( "* SPU2 > 4 speaker expansion enabled [quadraphenia]\n" );
|
||||
voiceContext = new StreamingVoice<Stereo40Out16>( pXAudio2 );
|
||||
break;
|
||||
|
||||
case 5:
|
||||
ConLog( "* SPU2 > 4.1 speaker expansion enabled.\n" );
|
||||
voiceContext = new StreamingVoice<Stereo41Out16>( pXAudio2 );
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case 7:
|
||||
switch(dplLevel)
|
||||
{
|
||||
case 0:
|
||||
ConLog( "* SPU2 > 5.1 speaker expansion enabled.\n" );
|
||||
voiceContext = new StreamingVoice<Stereo51Out16>( pXAudio2 ); //"normal" stereo upmix
|
||||
break;
|
||||
case 1:
|
||||
ConLog( "* SPU2 > 5.1 speaker expansion with basic ProLogic dematrixing enabled.\n" );
|
||||
voiceContext = new StreamingVoice<Stereo51Out16Dpl>( pXAudio2 ); // basic Dpl decoder without rear stereo balancing
|
||||
break;
|
||||
case 2:
|
||||
ConLog( "* SPU2 > 5.1 speaker expansion with experimental ProLogicII dematrixing enabled.\n" );
|
||||
voiceContext = new StreamingVoice<Stereo51Out16DplII>( pXAudio2 ); //gigas PLII
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default: // anything 8 or more gets the 7.1 treatment!
|
||||
ConLog( "* SPU2 > 7.1 speaker expansion enabled.\n" );
|
||||
voiceContext = new StreamingVoice<Stereo51Out16>( pXAudio2 );
|
||||
break;
|
||||
}
|
||||
|
||||
voiceContext->Init( pXAudio2 );
|
||||
}
|
||||
catch( Exception::XAudio2_27Error& ex )
|
||||
{
|
||||
SysMessage( ex.CMessage() );
|
||||
pXAudio2.Release();
|
||||
CoUninitialize();
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
// Clean up?
|
||||
// All XAudio2 interfaces are released when the engine is destroyed,
|
||||
// but being tidy never hurt.
|
||||
|
||||
// Actually it can hurt. As of DXSDK Aug 2008, doing a full cleanup causes
|
||||
// XA2 on Vista to crash. Even if you copy/paste code directly from Microsoft.
|
||||
// But doing no cleanup at all causes XA2 under XP to crash. So after much trial
|
||||
// and error we found a happy compromise as follows:
|
||||
|
||||
safe_delete( voiceContext );
|
||||
|
||||
voiceContext = NULL;
|
||||
|
||||
if( pMasteringVoice != NULL )
|
||||
pMasteringVoice->DestroyVoice();
|
||||
|
||||
pMasteringVoice = NULL;
|
||||
|
||||
pXAudio2.Release();
|
||||
CoUninitialize();
|
||||
|
||||
if (xAudio2DLL) {
|
||||
FreeLibrary(xAudio2DLL);
|
||||
xAudio2DLL = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Configure(uptr parent)
|
||||
{
|
||||
}
|
||||
|
||||
s32 Test() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GetEmptySampleCount()
|
||||
{
|
||||
if( voiceContext == NULL ) return 0;
|
||||
return voiceContext->GetEmptySampleCount();
|
||||
}
|
||||
|
||||
const wchar_t* GetIdent() const
|
||||
{
|
||||
return L"xaudio2";
|
||||
}
|
||||
|
||||
const wchar_t* GetLongName() const
|
||||
{
|
||||
return L"XAudio 2.7 (Recommended)";
|
||||
}
|
||||
|
||||
void ReadSettings()
|
||||
{
|
||||
}
|
||||
|
||||
void SetApiSettings(wxString api)
|
||||
{
|
||||
}
|
||||
|
||||
void WriteSettings() const
|
||||
{
|
||||
}
|
||||
|
||||
} static XA2;
|
||||
|
||||
SndOutModule *XAudio2_27_Out = &XA2;
|
|
@ -107,8 +107,6 @@
|
|||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">false</LinkIncremental>
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
|
||||
<Midl>
|
||||
|
@ -121,7 +119,7 @@
|
|||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
|
@ -160,7 +158,7 @@
|
|||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>FLOAT_SAMPLES;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
|
@ -193,7 +191,7 @@
|
|||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
|
@ -234,7 +232,7 @@
|
|||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>wxUSE_GUI=0;FLOAT_SAMPLES;DEBUG_FAST;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
|
@ -345,6 +343,9 @@
|
|||
<ClCompile Include="SndOut_DSound.cpp" />
|
||||
<ClCompile Include="SndOut_waveOut.cpp" />
|
||||
<ClCompile Include="SndOut_XAudio2.cpp" />
|
||||
<ClCompile Include="SndOut_XAudio2_27.cpp">
|
||||
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Linux\Alsa.cpp">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
|
|
|
@ -144,7 +144,7 @@
|
|||
<ClCompile Include="SndOut_waveOut.cpp">
|
||||
<Filter>Source Files\Sound Output\Windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SndOut_XAudio2.cpp">
|
||||
<ClCompile Include="SndOut_XAudio2_27.cpp">
|
||||
<Filter>Source Files\Sound Output\Windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Linux\Alsa.cpp">
|
||||
|
@ -213,6 +213,9 @@
|
|||
<ClCompile Include="..\DplIIdecoder.cpp">
|
||||
<Filter>Source Files\Sound Output</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SndOut_XAudio2.cpp">
|
||||
<Filter>Source Files\Sound Output\Windows</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\LGPL.txt">
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include <commctrl.h>
|
||||
#include <initguid.h>
|
||||
#include <tchar.h>
|
||||
#include <VersionHelpers.h>
|
||||
|
||||
#include "resource.h"
|
||||
|
||||
|
|
Loading…
Reference in New Issue