mirror of https://github.com/PCSX2/pcsx2.git
Docs : add 'VUOverflowHack' to GameIndex documentation and corrections
This commit is contained in:
parent
c0443e25f9
commit
e6728d9d55
Binary file not shown.
|
@ -29,7 +29,6 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
|
||||||
- FpuMulHack
|
- FpuMulHack
|
||||||
- FpuNegDivHack
|
- FpuNegDivHack
|
||||||
- XGKickHack
|
- XGKickHack
|
||||||
- IPUWaitHack
|
|
||||||
- EETimingHack
|
- EETimingHack
|
||||||
- SkipMPEGHack
|
- SkipMPEGHack
|
||||||
- OPHFlagHack
|
- OPHFlagHack
|
||||||
|
@ -40,6 +39,7 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
|
||||||
- GoemonTlbHack
|
- GoemonTlbHack
|
||||||
- IbitHack
|
- IbitHack
|
||||||
- VUKickstartHack
|
- VUKickstartHack
|
||||||
|
- VUOverflowHack
|
||||||
# The value of the speedhacks is assumed to be an integer,
|
# The value of the speedhacks is assumed to be an integer,
|
||||||
# but at the time of writing speedhacks are effectively booleans (0/1)
|
# but at the time of writing speedhacks are effectively booleans (0/1)
|
||||||
speedHacks:
|
speedHacks:
|
||||||
|
@ -142,9 +142,6 @@ These values are case-sensitive so take care. If you incorrectly specify a Game
|
||||||
* `XGKickHack`
|
* `XGKickHack`
|
||||||
* Use accurate timing for VU XGKicks (Slower). Fixes graphical errors on WRC, Erementar Gerad, Tennis Court Smash and others.
|
* Use accurate timing for VU XGKicks (Slower). Fixes graphical errors on WRC, Erementar Gerad, Tennis Court Smash and others.
|
||||||
|
|
||||||
* `IPUWaitHack`
|
|
||||||
* FFX FMV, makes GIF flush before doing IPU work. Fixes bad graphics overlay.
|
|
||||||
|
|
||||||
* `EETimingHack`
|
* `EETimingHack`
|
||||||
* General purpose timing hack.
|
* General purpose timing hack.
|
||||||
|
|
||||||
|
@ -175,6 +172,9 @@ These values are case-sensitive so take care. If you incorrectly specify a Game
|
||||||
* `VUKickstartHack`
|
* `VUKickstartHack`
|
||||||
* Let the VU's both run ahead of the EE to fix some timing issues.
|
* Let the VU's both run ahead of the EE to fix some timing issues.
|
||||||
|
|
||||||
|
* `VUOverflowHack`
|
||||||
|
* VU Overflow hack to check for possible float overflows (Superman Returns).
|
||||||
|
|
||||||
## SpeedHacks
|
## SpeedHacks
|
||||||
|
|
||||||
These values are in a key-value format, where the value is assumed to be an integer.
|
These values are in a key-value format, where the value is assumed to be an integer.
|
||||||
|
|
Loading…
Reference in New Issue