diff --git a/bin/docs/GameIndex.pdf b/bin/docs/GameIndex.pdf index 2dd5ee5558..916b5a542e 100644 Binary files a/bin/docs/GameIndex.pdf and b/bin/docs/GameIndex.pdf differ diff --git a/pcsx2/Docs/GameIndex.md b/pcsx2/Docs/GameIndex.md index e9b4d8e327..4ea9ef57f4 100644 --- a/pcsx2/Docs/GameIndex.md +++ b/pcsx2/Docs/GameIndex.md @@ -29,7 +29,6 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo - FpuMulHack - FpuNegDivHack - XGKickHack - - IPUWaitHack - EETimingHack - SkipMPEGHack - OPHFlagHack @@ -40,6 +39,7 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo - GoemonTlbHack - IbitHack - VUKickstartHack + - VUOverflowHack # The value of the speedhacks is assumed to be an integer, # but at the time of writing speedhacks are effectively booleans (0/1) speedHacks: @@ -142,9 +142,6 @@ These values are case-sensitive so take care. If you incorrectly specify a Game * `XGKickHack` * Use accurate timing for VU XGKicks (Slower). Fixes graphical errors on WRC, Erementar Gerad, Tennis Court Smash and others. -* `IPUWaitHack` - * FFX FMV, makes GIF flush before doing IPU work. Fixes bad graphics overlay. - * `EETimingHack` * General purpose timing hack. @@ -175,6 +172,9 @@ These values are case-sensitive so take care. If you incorrectly specify a Game * `VUKickstartHack` * Let the VU's both run ahead of the EE to fix some timing issues. +* `VUOverflowHack` + * VU Overflow hack to check for possible float overflows (Superman Returns). + ## SpeedHacks These values are in a key-value format, where the value is assumed to be an integer.