mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: purge DBZBT3 upscaling CRC hack
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@ -47,22 +47,6 @@ bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip) noexcept
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return true;
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}
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bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip) noexcept
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{
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if (skip == 0)
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{
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if (!s_nativeres && fi.TME && (fi.FBP == 0x03400 || fi.FBP == 0x02e00) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03f00 && fi.TPSM == PSM_PSMCT32)
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{
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// Ghosting/Blur effect. Upscaling issue.
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// Can be fixed with TC X,Y offsets.
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// Don't enable hack on native res if crc is below aggressive.
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skip = 3;
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}
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}
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return true;
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}
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bool GSC_DeathByDegreesTekkenNinaWilliams(const GSFrameInfo& fi, int& skip) noexcept
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{
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// Note: Game also has issues with texture shuffle not supported on strange clamp mode.
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@ -839,7 +823,6 @@ void GSState::SetupCrcHack() noexcept
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lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams; // + Upscaling issues
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// Upscaling hacks
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lut[CRC::DBZBT3] = GSC_DBZBT3;
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lut[CRC::FightingBeautyWulong] = GSC_FightingBeautyWulong;
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lut[CRC::Oneechanbara2Special] = GSC_Oneechanbara2Special;
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lut[CRC::UltramanFightingEvolution] = GSC_UltramanFightingEvolution;
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