diff --git a/pcsx2/GS/Renderers/HW/GSHwHack.cpp b/pcsx2/GS/Renderers/HW/GSHwHack.cpp index 0716f4d3de..a84f175782 100644 --- a/pcsx2/GS/Renderers/HW/GSHwHack.cpp +++ b/pcsx2/GS/Renderers/HW/GSHwHack.cpp @@ -47,22 +47,6 @@ bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip) noexcept return true; } -bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip) noexcept -{ - if (skip == 0) - { - if (!s_nativeres && fi.TME && (fi.FBP == 0x03400 || fi.FBP == 0x02e00) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03f00 && fi.TPSM == PSM_PSMCT32) - { - // Ghosting/Blur effect. Upscaling issue. - // Can be fixed with TC X,Y offsets. - // Don't enable hack on native res if crc is below aggressive. - skip = 3; - } - } - - return true; -} - bool GSC_DeathByDegreesTekkenNinaWilliams(const GSFrameInfo& fi, int& skip) noexcept { // Note: Game also has issues with texture shuffle not supported on strange clamp mode. @@ -839,7 +823,6 @@ void GSState::SetupCrcHack() noexcept lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams; // + Upscaling issues // Upscaling hacks - lut[CRC::DBZBT3] = GSC_DBZBT3; lut[CRC::FightingBeautyWulong] = GSC_FightingBeautyWulong; lut[CRC::Oneechanbara2Special] = GSC_Oneechanbara2Special; lut[CRC::UltramanFightingEvolution] = GSC_UltramanFightingEvolution;