From e4e93bd7f5635fc61beac0751060b104daf23e96 Mon Sep 17 00:00:00 2001 From: lightningterror Date: Wed, 5 Dec 2018 13:21:54 +0100 Subject: [PATCH] GSdx: Remove bloom crc hack for Haunting Ground. Effect is already handled better in Texture Cache. No need for a duplicate function. D3D9 might look a bit worse but nobody cares about D3D9. --- plugins/GSdx/Renderers/HW/GSHwHack.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/plugins/GSdx/Renderers/HW/GSHwHack.cpp b/plugins/GSdx/Renderers/HW/GSHwHack.cpp index c8841c316e..5b9d46020f 100644 --- a/plugins/GSdx/Renderers/HW/GSHwHack.cpp +++ b/plugins/GSdx/Renderers/HW/GSHwHack.cpp @@ -1087,10 +1087,6 @@ bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip) { skip = 1; // Depth dupicated ghost image } - else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380) - { - skip = 1; // Bloom - } else if(fi.TME && (fi.FBP ==0x2200) && (fi.TBP0 ==0x3a80) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; // Blur