mirror of https://github.com/PCSX2/pcsx2.git
gsdx: add some helper to debug openGL renderer
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5269e54f02
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e40a26be19
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@ -104,7 +104,10 @@ void GSShaderOGL::PS(GLuint s, GLuint sub_count)
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{
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m_ps_sub_count = sub_count;
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#ifndef _DEBUG
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// In debug always sets the program. It allow to replace the program in apitrace easily.
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GLState::ps = s;
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#endif
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GLState::dirty_prog = true;
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GLState::dirty_subroutine_ps = true;
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GLState::dirty_ressources = true;
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@ -458,6 +458,8 @@ static const char* tfx_glsl =
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"#define FMT_16 2\n"
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"#define FMT_PAL 4 /* flag bit */\n"
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"\n"
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"#define APITRACE_DEBUG 0\n"
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"\n"
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"// Not sure we have same issue on opengl. Doesn't work anyway on ATI card\n"
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"// And I say this as an ATI user.\n"
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"#define ATI_SUCKS 0\n"
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@ -1477,6 +1479,18 @@ static const char* tfx_glsl =
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"#endif\n"
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"\n"
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" vec4 c = ps_color();\n"
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"#if (APITRACE_DEBUG & 1) == 1\n"
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" c.r = 1.0f;\n"
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"#endif\n"
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"#if (APITRACE_DEBUG & 2) == 2\n"
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" c.g = 1.0f;\n"
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"#endif\n"
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"#if (APITRACE_DEBUG & 4) == 4\n"
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" c.b = 1.0f;\n"
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"#endif\n"
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"#if (APITRACE_DEBUG & 8) == 8\n"
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" c.a = 0.5f;\n"
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"#endif\n"
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"\n"
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" float alpha = c.a * 2.0;\n"
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"\n"
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@ -7,6 +7,8 @@
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#define FMT_16 2
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#define FMT_PAL 4 /* flag bit */
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#define APITRACE_DEBUG 0
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// Not sure we have same issue on opengl. Doesn't work anyway on ATI card
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// And I say this as an ATI user.
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#define ATI_SUCKS 0
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@ -1026,6 +1028,18 @@ void ps_main()
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#endif
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vec4 c = ps_color();
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#if (APITRACE_DEBUG & 1) == 1
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c.r = 1.0f;
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#endif
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#if (APITRACE_DEBUG & 2) == 2
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c.g = 1.0f;
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#endif
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#if (APITRACE_DEBUG & 4) == 4
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c.b = 1.0f;
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#endif
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#if (APITRACE_DEBUG & 8) == 8
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c.a = 0.5f;
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#endif
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float alpha = c.a * 2.0;
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