mirror of https://github.com/PCSX2/pcsx2.git
revert of small change on VIF (which i thought id already done), should resolve most the libdma timeout issues and other non-fmv freezes that have occurred since r2822
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2824 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -282,7 +282,7 @@ __forceinline void vif1Interrupt()
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//Games effected by setting, Fatal Frame, KH2, Shox, Crash N Burn, GT3/4 possibly
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//Games effected by setting, Fatal Frame, KH2, Shox, Crash N Burn, GT3/4 possibly
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//Im guessing due to the full gs fifo before the reverse? (Refraction)
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//Im guessing due to the full gs fifo before the reverse? (Refraction)
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//Note also this is only the condition for reverse fifo mode, normal direction clears it as normal
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//Note also this is only the condition for reverse fifo mode, normal direction clears it as normal
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if (!vif1Regs->mskpath3 || !vif1ch->chcr.DIR) vif1Regs->stat.FQC = 0;
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if (!vif1Regs->mskpath3 || vif1ch->chcr.DIR) vif1Regs->stat.FQC = 0;
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}
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}
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void dmaVIF1()
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void dmaVIF1()
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