From e28aeacf56e4cb5647d601568f58bcbac48c5170 Mon Sep 17 00:00:00 2001 From: refraction Date: Thu, 8 Apr 2010 17:26:19 +0000 Subject: [PATCH] revert of small change on VIF (which i thought id already done), should resolve most the libdma timeout issues and other non-fmv freezes that have occurred since r2822 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2824 96395faa-99c1-11dd-bbfe-3dabce05a288 --- pcsx2/Vif1_Dma.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/Vif1_Dma.cpp b/pcsx2/Vif1_Dma.cpp index 6e5d7bac94..cf191bdf56 100644 --- a/pcsx2/Vif1_Dma.cpp +++ b/pcsx2/Vif1_Dma.cpp @@ -282,7 +282,7 @@ __forceinline void vif1Interrupt() //Games effected by setting, Fatal Frame, KH2, Shox, Crash N Burn, GT3/4 possibly //Im guessing due to the full gs fifo before the reverse? (Refraction) //Note also this is only the condition for reverse fifo mode, normal direction clears it as normal - if (!vif1Regs->mskpath3 || !vif1ch->chcr.DIR) vif1Regs->stat.FQC = 0; + if (!vif1Regs->mskpath3 || vif1ch->chcr.DIR) vif1Regs->stat.FQC = 0; } void dmaVIF1()