mirror of https://github.com/PCSX2/pcsx2.git
spu2-x: Remove DecodeDPLII.cpp and DPLII.h files "Dolby Pro Logic II".
DecodeDPLII.cpp is an old duplicate of DplIIdecoder.cpp which seems to
be useless.
Code was updated in
a4a40441c9 (diff-7b7ddfd7d5c8c428703a057822e60668)
This commit is contained in:
parent
fb5471f34f
commit
e0877608ae
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _DPLII_H_
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#define _DPLII_H_
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#include "PS2Etypes.h"
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#include "Lowpass.h"
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class DPLII
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{
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public:
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static const bool UseAveraging = false;
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protected:
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s32 LAccum;
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s32 RAccum;
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s32 ANum;
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LPF_data lpf_l;
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LPF_data lpf_r;
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u8 bufdone;
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s32 Gfl, Gfr;
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s32 spdif_data[6];
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s32 LMax, RMax;
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s32 LBuff[128];
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s32 RBuff[128];
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public:
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DPLII(s32 lowpass_freq, s32 samplerate);
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void Convert(s16 *obuffer, s32 ValL, s32 ValR);
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};
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#endif
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@ -1,269 +0,0 @@
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your
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* option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along
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* with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "Spu2.h"
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#include "DPLII.h"
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#include <string.h>
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static const u8 sLogTable[256] = {
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0x00, 0x3C, 0x60, 0x78, 0x8C, 0x9C, 0xA8, 0xB4, 0xBE, 0xC8, 0xD0, 0xD8, 0xDE, 0xE4, 0xEA, 0xF0,
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0xF6, 0xFA, 0xFE, 0x04, 0x08, 0x0C, 0x10, 0x14, 0x16, 0x1A, 0x1E, 0x20, 0x24, 0x26, 0x2A, 0x2C,
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0x2E, 0x32, 0x34, 0x36, 0x38, 0x3A, 0x3E, 0x40, 0x42, 0x44, 0x46, 0x48, 0x4A, 0x4C, 0x4E, 0x50,
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0x50, 0x52, 0x54, 0x56, 0x58, 0x5A, 0x5A, 0x5C, 0x5E, 0x60, 0x60, 0x62, 0x64, 0x66, 0x66, 0x68,
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0x6A, 0x6A, 0x6C, 0x6E, 0x6E, 0x70, 0x70, 0x72, 0x74, 0x74, 0x76, 0x76, 0x78, 0x7A, 0x7A, 0x7C,
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0x7C, 0x7E, 0x7E, 0x80, 0x80, 0x82, 0x82, 0x84, 0x84, 0x86, 0x86, 0x88, 0x88, 0x8A, 0x8A, 0x8C,
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0x8C, 0x8C, 0x8E, 0x8E, 0x90, 0x90, 0x92, 0x92, 0x92, 0x94, 0x94, 0x96, 0x96, 0x96, 0x98, 0x98,
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0x9A, 0x9A, 0x9A, 0x9C, 0x9C, 0x9C, 0x9E, 0x9E, 0xA0, 0xA0, 0xA0, 0xA2, 0xA2, 0xA2, 0xA4, 0xA4,
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0xA4, 0xA6, 0xA6, 0xA6, 0xA8, 0xA8, 0xA8, 0xAA, 0xAA, 0xAA, 0xAC, 0xAC, 0xAC, 0xAC, 0xAE, 0xAE,
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0xAE, 0xB0, 0xB0, 0xB0, 0xB2, 0xB2, 0xB2, 0xB2, 0xB4, 0xB4, 0xB4, 0xB6, 0xB6, 0xB6, 0xB6, 0xB8,
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0xB8, 0xB8, 0xB8, 0xBA, 0xBA, 0xBA, 0xBC, 0xBC, 0xBC, 0xBC, 0xBE, 0xBE, 0xBE, 0xBE, 0xC0, 0xC0,
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0xC0, 0xC0, 0xC2, 0xC2, 0xC2, 0xC2, 0xC2, 0xC4, 0xC4, 0xC4, 0xC4, 0xC6, 0xC6, 0xC6, 0xC6, 0xC8,
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0xC8, 0xC8, 0xC8, 0xC8, 0xCA, 0xCA, 0xCA, 0xCA, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCE, 0xCE, 0xCE,
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0xCE, 0xCE, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD4, 0xD4, 0xD4, 0xD4,
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0xD4, 0xD6, 0xD6, 0xD6, 0xD6, 0xD6, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xDA, 0xDA, 0xDA, 0xDA,
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0xDA, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xE0, 0xE0, 0xE0,
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};
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DPLII::DPLII(s32 lowpass_freq, s32 samplerate)
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: LAccum(0)
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, RAccum(0)
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, ANum(0)
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, lpf_l(lowpass_freq, samplerate)
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, lpf_r(lowpass_freq, samplerate)
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, bufdone(1)
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, Gfl(0)
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, Gfr(0)
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, LMax(0)
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, RMax(0)
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{
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memset(LBuff, 0, sizeof(LBuff));
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memset(RBuff, 0, sizeof(RBuff));
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memset(spdif_data, 0, sizeof(spdif_data));
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}
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// Takes a single stereo input sample and translates it into six output samples
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// for 5.1 audio support on non-DPL2 hardware.
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void DPLII::Convert(s16 *obuffer, s32 ValL, s32 ValR)
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{
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ValL >>= 2;
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ValR >>= 2;
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if (PlayMode & 4) {
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spdif_get_samples(spdif_data);
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} else {
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spdif_data[0] = 0;
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spdif_data[1] = 0;
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spdif_data[2] = 0;
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spdif_data[3] = 0;
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spdif_data[4] = 0;
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spdif_data[5] = 0;
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}
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//const u8 shift = SndOutVolumeShift;
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s32 XL = abs(ValL >> 8);
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s32 XR = abs(ValR >> 8);
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if (XL > LMax)
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LMax = XL;
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if (XR > RMax)
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RMax = XR;
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ANum++;
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if (ANum >= 128) {
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ANum = 0;
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LAccum = 1 + ((LAccum * 224 + LMax * 31) >> 8);
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RAccum = 1 + ((RAccum * 224 + RMax * 31) >> 8);
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LMax = 0;
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RMax = 0;
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s32 Tfl = (RAccum)*255 / (LAccum);
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s32 Tfr = (LAccum)*255 / (RAccum);
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int gMax = max(Tfl, Tfr);
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Tfl = Tfl * 255 / gMax;
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Tfr = Tfr * 255 / gMax;
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if (Tfl > 255)
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Tfl = 255;
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if (Tfr > 255)
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Tfr = 255;
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if (Tfl < 1)
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Tfl = 1;
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if (Tfr < 1)
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Tfr = 1;
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Gfl = (Gfl * 200 + Tfl * 56) >> 8;
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Gfr = (Gfr * 200 + Tfr * 56) >> 8;
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}
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s32 L, R, C, LFE, SL, SR, LL, LR;
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extern double pow_2_31;
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LL = (s32)(lpf_l.sample((ValL >> 4) / pow_2_31) * pow_2_31);
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LR = (s32)(lpf_r.sample((ValR >> 4) / pow_2_31) * pow_2_31);
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LFE = (LL + LR) >> 4;
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C = (ValL + ValR) >> 1; //16.8
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ValL -= C; //16.8
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ValR -= C; //16.8
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L = ValL >> 8; //16.0
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R = ValR >> 8; //16.0
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C = C >> 8; //16.0
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const s32 Cfl = 1 + sLogTable[Gfl];
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const s32 Cfr = 1 + sLogTable[Gfr];
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const s32 VL = (ValL >> 4) * Cfl; //16.12
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const s32 VR = (ValR >> 4) * Cfr;
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const s32 SC = (VL - VR) >> 15;
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SL = (((VR / 148 - VL / 209) >> 4) * Cfr) >> 8;
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SR = (((VR / 209 - VL / 148) >> 4) * Cfl) >> 8;
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int AddCX = (C * Config_DSound51.AddCLR) >> 8;
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obuffer[0] = spdif_data[0] + (((L * Config_DSound51.GainL)) >> 8) + AddCX;
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obuffer[1] = spdif_data[1] + (((R * Config_DSound51.GainR)) >> 8) + AddCX;
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obuffer[2] = spdif_data[2] + (((C * Config_DSound51.GainC)) >> 8); // - AddCX;
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obuffer[3] = spdif_data[3] + (((LFE * Config_DSound51.GainLFE)) >> 8);
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obuffer[4] = spdif_data[4] + (((SL * Config_DSound51.GainSL)) >> 8);
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obuffer[5] = spdif_data[5] + (((SR * Config_DSound51.GainSR)) >> 8);
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#if 0
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if( UseAveraging )
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{
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LAccum+=abs(ValL);
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RAccum+=abs(ValR);
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ANum++;
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if(ANum>=512)
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{
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LMax=0;RMax=0;
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LAccum/=ANum;
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RAccum/=ANum;
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ANum=0;
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for(int i=0;i<127;i++)
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{
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LMax+=LBuff[i];
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RMax+=RBuff[i];
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LBuff[i]=LBuff[i+1];
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RBuff[i]=RBuff[i+1];
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}
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LBuff[127]=LAccum;
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RBuff[127]=RAccum;
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LMax+=LAccum;
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RMax+=RAccum;
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s32 TL = (LMax>>15)+1;
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s32 TR = (RMax>>15)+1;
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Gfl=(RMax)/(TL);
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Gfr=(LMax)/(TR);
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if(Gfl>255) Gfl=255;
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if(Gfr>255) Gfr=255;
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}
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}
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else
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{
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if(ValL>LMax) LMax = ValL;
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if(-ValL>LMax) LMax = -ValL;
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if(ValR>RMax) RMax = ValR;
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if(-ValR>RMax) RMax = -ValR;
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ANum++;
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if(ANum>=128)
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{
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// shift into a 21 bit value
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const u8 shift = SndOutVolumeShift-5;
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ANum=0;
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LAccum = ((LAccum * 224) + (LMax>>shift))>>8;
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RAccum = ((RAccum * 224) + (RMax>>shift))>>8;
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LMax=0;
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RMax=0;
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if(LAccum<1) LAccum=1;
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if(RAccum<1) RAccum=1;
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Gfl=(RAccum*256)/LAccum;
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Gfr=(LAccum*256)/RAccum;
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int gMax = max(Gfl,Gfr);
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Gfl=(Gfl*256)/gMax;
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Gfr=(Gfr*256)/gMax;
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if(Gfl>255) Gfl=255;
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if(Gfr>255) Gfr=255;
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if(Gfl<1) Gfl=1;
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if(Gfr<1) Gfr=1;
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}
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}
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Gfr = 1; Gfl = 1;
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extern double pow_2_31;
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// shift Values into 12 bits:
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u8 shift2 = SndOutVolumeShift + 4;
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const s32 LL = (s32)(lpf_l.sample((ValL>>shift2)/pow_2_31)*pow_2_31);
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const s32 LR = (s32)(lpf_r.sample((ValR>>shift2)/pow_2_31)*pow_2_31);
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const s32 LFE = (LL + LR)>>4;
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s32 C = (ValL+ValR)>>1; //16.8
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ValL -= C;//16.8
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ValR -= C;//16.8
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const s32 L = ValL>>SndOutVolumeShift; //16.0
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const s32 R = ValR>>SndOutVolumeShift; //16.0
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C >>= SndOutVolumeShift; //16.0
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const s32 VL = (ValL>>4) * Gfl; //16.12
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const s32 VR = (ValR>>4) * Gfr;
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s32 SL = (VL/209 - VR/148)>>4; //16.0 (?)
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s32 SR = (VL/148 - VR/209)>>4; //16.0 (?)
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// increase surround stereo separation
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const int SC = (SL+SR)>>1; //16.0
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const int SLd = SL - SC; //16.0
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const int SRd = SL - SC; //16.0
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SL = (SLd * 209 + SC * 148)>>8; //16.0
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SR = (SRd * 209 + SC * 148)>>8; //16.0
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obuffer[0]=spdif_data[0] + (((L * Config_DSound51.GainL ) + (C * Config_DSound51.AddCLR))>>8);
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obuffer[1]=spdif_data[1] + (((R * Config_DSound51.GainR ) + (C * Config_DSound51.AddCLR))>>8);
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obuffer[2]=spdif_data[2] + (((C * Config_DSound51.GainC ))>>8);
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obuffer[3]=spdif_data[3] + (((LFE * Config_DSound51.GainLFE))>>8);
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obuffer[4]=spdif_data[4] + (((SL * Config_DSound51.GainSL ))>>8);
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obuffer[5]=spdif_data[5] + (((SR * Config_DSound51.GainSR ))>>8);
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#endif
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}
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