GUI: Enable verbose messages for patch loading.

This commit is contained in:
refractionpcsx2 2022-05-24 20:00:33 +01:00
parent 74f4886ea6
commit e0194b2b95
1 changed files with 2 additions and 2 deletions

View File

@ -564,7 +564,7 @@ void VMManager::UpdateRunningGame(bool force, bool game_starting)
// check this here, for two cases: dynarec on, and when enable cheats is set per-game. // check this here, for two cases: dynarec on, and when enable cheats is set per-game.
if (s_patches_crc != s_game_crc) if (s_patches_crc != s_game_crc)
ReloadPatches(false); ReloadPatches(true);
GetMTGS().SendGameCRC(new_crc); GetMTGS().SendGameCRC(new_crc);
@ -1256,7 +1256,7 @@ void VMManager::Internal::EntryPointCompilingOnCPUThread()
// until the game entry point actually runs, because that can update settings, which // until the game entry point actually runs, because that can update settings, which
// can flush the JIT, etc. But we need to apply patches for games where the entry // can flush the JIT, etc. But we need to apply patches for games where the entry
// point is in the patch (e.g. WRC 4). So. Gross, but the only way to handle it really. // point is in the patch (e.g. WRC 4). So. Gross, but the only way to handle it really.
LoadPatches(SysGetDiscID(), ElfCRC, false, false); LoadPatches(SysGetDiscID(), ElfCRC, true, false);
ApplyLoadedPatches(PPT_ONCE_ON_LOAD); ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
} }