mirror of https://github.com/PCSX2/pcsx2.git
GUI: Enable verbose messages for patch loading.
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@ -564,7 +564,7 @@ void VMManager::UpdateRunningGame(bool force, bool game_starting)
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// check this here, for two cases: dynarec on, and when enable cheats is set per-game.
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// check this here, for two cases: dynarec on, and when enable cheats is set per-game.
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if (s_patches_crc != s_game_crc)
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if (s_patches_crc != s_game_crc)
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ReloadPatches(false);
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ReloadPatches(true);
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GetMTGS().SendGameCRC(new_crc);
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GetMTGS().SendGameCRC(new_crc);
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@ -1256,7 +1256,7 @@ void VMManager::Internal::EntryPointCompilingOnCPUThread()
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// until the game entry point actually runs, because that can update settings, which
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// until the game entry point actually runs, because that can update settings, which
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// can flush the JIT, etc. But we need to apply patches for games where the entry
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// can flush the JIT, etc. But we need to apply patches for games where the entry
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// point is in the patch (e.g. WRC 4). So. Gross, but the only way to handle it really.
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// point is in the patch (e.g. WRC 4). So. Gross, but the only way to handle it really.
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LoadPatches(SysGetDiscID(), ElfCRC, false, false);
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LoadPatches(SysGetDiscID(), ElfCRC, true, false);
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ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
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ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
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}
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}
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