From e0194b2b954908ea993f54e83e0b4a33a41e80e9 Mon Sep 17 00:00:00 2001 From: refractionpcsx2 Date: Tue, 24 May 2022 20:00:33 +0100 Subject: [PATCH] GUI: Enable verbose messages for patch loading. --- pcsx2/VMManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pcsx2/VMManager.cpp b/pcsx2/VMManager.cpp index dcf6ee58e3..dd2dcfbf3f 100644 --- a/pcsx2/VMManager.cpp +++ b/pcsx2/VMManager.cpp @@ -564,7 +564,7 @@ void VMManager::UpdateRunningGame(bool force, bool game_starting) // check this here, for two cases: dynarec on, and when enable cheats is set per-game. if (s_patches_crc != s_game_crc) - ReloadPatches(false); + ReloadPatches(true); GetMTGS().SendGameCRC(new_crc); @@ -1256,7 +1256,7 @@ void VMManager::Internal::EntryPointCompilingOnCPUThread() // until the game entry point actually runs, because that can update settings, which // can flush the JIT, etc. But we need to apply patches for games where the entry // point is in the patch (e.g. WRC 4). So. Gross, but the only way to handle it really. - LoadPatches(SysGetDiscID(), ElfCRC, false, false); + LoadPatches(SysGetDiscID(), ElfCRC, true, false); ApplyLoadedPatches(PPT_ONCE_ON_LOAD); }