mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
- Few more CRCs git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3623 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -72,6 +72,7 @@ CRC::Game CRC::m_games[] =
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{0x0481AD8A, MetalGearSolid3, JP, 0},
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{0x79ED26AD, MetalGearSolid3, EU, 0},
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{0x5E31EA42, MetalGearSolid3, EU, 0},
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{0xD7ED797D, MetalGearSolid3, EU, 0},
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{0x278722BF, DBZBT2, US, 0},
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{0xFE961D28, DBZBT2, US, 0},
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{0x0393B6BE, DBZBT2, EU, 0},
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@ -153,6 +154,7 @@ CRC::Game CRC::m_games[] =
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{0xCC96CE93, ValkyrieProfile2, US, 0},
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{0x774DE8E2, ValkyrieProfile2, JP, 0},
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{0x04CCB600, ValkyrieProfile2, EU, 0},
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{0xB65E141B, ValkyrieProfile2, EU, 0}, // PAL German
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{0x47B9B2FD, RadiataStories, US, 0},
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{0xE8FCF8EC, SMTNocturne, US, ZWriteMustNotClear}, // saves/reloads z buffer around shadow drawing, same issue with all the SMT games following
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{0xF0A31EE3, SMTNocturne, EU, ZWriteMustNotClear}, // SMTNocturne (Lucifers Call in EU)
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@ -164,6 +166,7 @@ CRC::Game CRC::m_games[] =
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{0x1683A6BE, SMTDDS1, EU, ZWriteMustNotClear}, // SMT Digital Devil Saga
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{0x44865CE1, SMTDDS1, JP, ZWriteMustNotClear}, // SMT Digital Devil Saga
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{0xD382C164, SMTDDS2, US, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
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{0xD568B684, SMTDDS2, EU, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
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{0xE47C1A9C, SMTDDS2, JP, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
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{0x0B8AB37B, RozenMaidenGebetGarden, JP, 0},
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};
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