mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Various fixes
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@ -2025,9 +2025,10 @@ SCAJ-30005:
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halfPixelOffset: 2 # Corrects fullscreen bloom misalignment.
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SCAJ-30006:
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name: "Gran Turismo 4"
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region: "NTSC-Unk"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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region: "NTSC-J"
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roundModes:
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eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test.
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eeDivRoundMode: 3 # See above.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -2046,10 +2047,11 @@ SCAJ-30006:
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- "SCPS-55007"
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SCAJ-30007:
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name: "Gran Turismo 4"
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region: "NTSC-Unk"
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region: "NTSC-C"
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compat: 5
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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roundModes:
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eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test.
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eeDivRoundMode: 3 # See above.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -2057,9 +2059,10 @@ SCAJ-30007:
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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SCAJ-30008:
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name: "Gran Turismo 4 [PS2 The Best]"
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region: "NTSC-Unk"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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region: "NTSC-C"
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roundModes:
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eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test.
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eeDivRoundMode: 3 # See above.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -5188,8 +5191,6 @@ SCES-53285:
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SCES-53286:
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name: "Jak X - Combat Racing"
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region: "PAL-M7"
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gameFixes:
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- InstantDMAHack # Fixes bad IPU DMA timing.
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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autoFlush: 2 # Fixes lighting.
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@ -10489,8 +10490,6 @@ SCUS-97429:
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name: "Jak X - Combat Racing"
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region: "NTSC-U"
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compat: 5
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gameFixes:
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- InstantDMAHack # Fixes bad IPU DMA timing.
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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autoFlush: 2 # Fixes lighting.
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@ -10771,8 +10770,6 @@ SCUS-97485:
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SCUS-97486:
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name: "Jak X - Combat Racing [Regular Demo]"
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region: "NTSC-U"
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gameFixes:
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- InstantDMAHack # Fixes bad IPU DMA timing.
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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autoFlush: 2 # Fixes lighting.
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@ -10795,8 +10792,6 @@ SCUS-97488:
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name: "Jak X - Combat Racing [Public Beta v.1]"
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region: "NTSC-U"
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compat: 5
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gameFixes:
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- InstantDMAHack # Fixes bad IPU DMA timing.
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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autoFlush: 2 # Fixes lighting.
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@ -11133,8 +11128,6 @@ SCUS-97572:
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SCUS-97574:
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name: "Jak X - Combat Racing [Greatest Hits]"
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region: "NTSC-U"
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gameFixes:
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- InstantDMAHack # Fixes bad IPU DMA timing.
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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autoFlush: 2 # Fixes lighting.
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@ -21015,7 +21008,6 @@ SLES-53523:
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minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
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mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
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trilinearFiltering: 1
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textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
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halfPixelOffset: 2 # Fixes misalgined bloom.
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autoFlush: 2 # Fixes missing bloom intensity and alignment.
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SLES-53524:
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@ -21293,6 +21285,7 @@ SLES-53561:
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clampModes:
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eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway.
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gsHWFixes:
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recommendedBlendingLevel: 2 # Fixes door transitions.
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halfPixelOffset: 4 # Reduces ghosting.
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roundSprite: 2 # Reduces ghosting.
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SLES-53563:
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@ -21544,7 +21537,6 @@ SLES-53647:
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minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
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mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
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trilinearFiltering: 1
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textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
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halfPixelOffset: 2 # Fixes misalgined bloom.
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autoFlush: 2 # Fixes missing bloom intensity and alignment.
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SLES-53651:
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@ -25719,8 +25711,6 @@ SLES-55170:
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SLES-55172:
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name: "Code Lyoko - Quest for Infinity"
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region: "PAL-M4"
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roundModes:
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eeDivRoundMode: 1 # Fixes missing texts on in-game textboxes.
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gsHWFixes:
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deinterlace: 9 # Game requires adaptive bff de-interlacing instead of auto for the UI at native.
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halfPixelOffset: 1 # Reduces ghosting effects.
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@ -50881,6 +50871,8 @@ SLPS-25264:
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name-sort: らーぜふぉん そうきゅうげんそうきょく PLUSCULUS
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name-en: "RAhXEPhON - Soukyuu Gensoukyoku [Plusculus]"
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region: "NTSC-J"
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roundModes:
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eeDivRoundMode: 3 # Fixes floating chairs.
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gsHWFixes:
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autoFlush: 2 # Fixes DOF effect.
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SLPS-25265:
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@ -50888,6 +50880,8 @@ SLPS-25265:
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name-sort: らーぜふぉん そうきゅうげんそうきょく [つうじょうばん]
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name-en: "RAhXEPhON - Soukyuu Gensoukyoku"
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region: "NTSC-J"
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roundModes:
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eeDivRoundMode: 3 # Fixes floating chairs.
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gsHWFixes:
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autoFlush: 2 # Fixes DOF effect.
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SLPS-25266:
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@ -54339,6 +54333,7 @@ SLPS-25879:
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clampModes:
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eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway.
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gsHWFixes:
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recommendedBlendingLevel: 2 # Fixes door transitions.
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halfPixelOffset: 4 # Reduces ghosting.
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roundSprite: 2 # Reduces ghosting.
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SLPS-25880:
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@ -54634,8 +54629,9 @@ SLPS-25950:
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clampModes:
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eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway.
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gsHWFixes:
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wildArmsHack: 1 # Reduces depth ghosting.
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roundSprite: 2 # Reduces depth ghosting.
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recommendedBlendingLevel: 2 # Fixes door transitions.
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halfPixelOffset: 4 # Reduces ghosting.
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roundSprite: 2 # Reduces ghosting.
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SLPS-25953:
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name: "Daisenryaku VII - Exceed"
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region: "NTSC-J"
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@ -61325,7 +61321,6 @@ SLUS-21139:
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minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
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mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
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trilinearFiltering: 1
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textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
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halfPixelOffset: 2 # Fixes misalgined bloom.
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autoFlush: 2 # Fixes missing bloom intensity and alignment.
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SLUS-21140:
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@ -62112,6 +62107,7 @@ SLUS-21269:
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clampModes:
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eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway.
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gsHWFixes:
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recommendedBlendingLevel: 2 # Fixes door transitions.
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halfPixelOffset: 4 # Reduces ghosting.
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roundSprite: 2 # Reduces ghosting.
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SLUS-21270:
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@ -64668,8 +64664,6 @@ SLUS-21743:
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name: "Code Lyoko - Quest for Infinity"
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region: "NTSC-U"
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compat: 5
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roundModes:
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eeDivRoundMode: 1 # Fixes missing texts on in-game textboxes.
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gsHWFixes:
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deinterlace: 9 # Game requires adaptive bff de-interlacing instead of auto for the UI at native.
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halfPixelOffset: 1 # Reduces ghosting effects.
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@ -66694,8 +66688,6 @@ TCES-53286:
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name: "Jak X Beta Trial Code"
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region: "PAL-E"
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compat: 5
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gameFixes:
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- InstantDMAHack # Fixes bad IPU DMA timing.
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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autoFlush: 2 # Fixes lighting.
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