diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 9dea539719..1928f46527 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -2025,9 +2025,10 @@ SCAJ-30005: halfPixelOffset: 2 # Corrects fullscreen bloom misalignment. SCAJ-30006: name: "Gran Turismo 4" - region: "NTSC-Unk" - clampModes: - vuClampMode: 2 # Text in GT mode works. + region: "NTSC-J" + roundModes: + eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. + eeDivRoundMode: 3 # See above. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -2046,10 +2047,11 @@ SCAJ-30006: - "SCPS-55007" SCAJ-30007: name: "Gran Turismo 4" - region: "NTSC-Unk" + region: "NTSC-C" compat: 5 - clampModes: - vuClampMode: 2 # Text in GT mode works. + roundModes: + eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. + eeDivRoundMode: 3 # See above. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -2057,9 +2059,10 @@ SCAJ-30007: getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCAJ-30008: name: "Gran Turismo 4 [PS2 The Best]" - region: "NTSC-Unk" - clampModes: - vuClampMode: 2 # Text in GT mode works. + region: "NTSC-C" + roundModes: + eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. + eeDivRoundMode: 3 # See above. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -5188,8 +5191,6 @@ SCES-53285: SCES-53286: name: "Jak X - Combat Racing" region: "PAL-M7" - gameFixes: - - InstantDMAHack # Fixes bad IPU DMA timing. gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. @@ -10489,8 +10490,6 @@ SCUS-97429: name: "Jak X - Combat Racing" region: "NTSC-U" compat: 5 - gameFixes: - - InstantDMAHack # Fixes bad IPU DMA timing. gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. @@ -10771,8 +10770,6 @@ SCUS-97485: SCUS-97486: name: "Jak X - Combat Racing [Regular Demo]" region: "NTSC-U" - gameFixes: - - InstantDMAHack # Fixes bad IPU DMA timing. gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. @@ -10795,8 +10792,6 @@ SCUS-97488: name: "Jak X - Combat Racing [Public Beta v.1]" region: "NTSC-U" compat: 5 - gameFixes: - - InstantDMAHack # Fixes bad IPU DMA timing. gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. @@ -11133,8 +11128,6 @@ SCUS-97572: SCUS-97574: name: "Jak X - Combat Racing [Greatest Hits]" region: "NTSC-U" - gameFixes: - - InstantDMAHack # Fixes bad IPU DMA timing. gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. @@ -21015,7 +21008,6 @@ SLES-53523: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 - textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen. halfPixelOffset: 2 # Fixes misalgined bloom. autoFlush: 2 # Fixes missing bloom intensity and alignment. SLES-53524: @@ -21293,6 +21285,7 @@ SLES-53561: clampModes: eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. gsHWFixes: + recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. SLES-53563: @@ -21544,7 +21537,6 @@ SLES-53647: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 - textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen. halfPixelOffset: 2 # Fixes misalgined bloom. autoFlush: 2 # Fixes missing bloom intensity and alignment. SLES-53651: @@ -25719,8 +25711,6 @@ SLES-55170: SLES-55172: name: "Code Lyoko - Quest for Infinity" region: "PAL-M4" - roundModes: - eeDivRoundMode: 1 # Fixes missing texts on in-game textboxes. gsHWFixes: deinterlace: 9 # Game requires adaptive bff de-interlacing instead of auto for the UI at native. halfPixelOffset: 1 # Reduces ghosting effects. @@ -50881,6 +50871,8 @@ SLPS-25264: name-sort: らーぜふぉん そうきゅうげんそうきょく PLUSCULUS name-en: "RAhXEPhON - Soukyuu Gensoukyoku [Plusculus]" region: "NTSC-J" + roundModes: + eeDivRoundMode: 3 # Fixes floating chairs. gsHWFixes: autoFlush: 2 # Fixes DOF effect. SLPS-25265: @@ -50888,6 +50880,8 @@ SLPS-25265: name-sort: らーぜふぉん そうきゅうげんそうきょく [つうじょうばん] name-en: "RAhXEPhON - Soukyuu Gensoukyoku" region: "NTSC-J" + roundModes: + eeDivRoundMode: 3 # Fixes floating chairs. gsHWFixes: autoFlush: 2 # Fixes DOF effect. SLPS-25266: @@ -54339,6 +54333,7 @@ SLPS-25879: clampModes: eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. gsHWFixes: + recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. SLPS-25880: @@ -54634,8 +54629,9 @@ SLPS-25950: clampModes: eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. gsHWFixes: - wildArmsHack: 1 # Reduces depth ghosting. - roundSprite: 2 # Reduces depth ghosting. + recommendedBlendingLevel: 2 # Fixes door transitions. + halfPixelOffset: 4 # Reduces ghosting. + roundSprite: 2 # Reduces ghosting. SLPS-25953: name: "Daisenryaku VII - Exceed" region: "NTSC-J" @@ -61325,7 +61321,6 @@ SLUS-21139: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 - textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen. halfPixelOffset: 2 # Fixes misalgined bloom. autoFlush: 2 # Fixes missing bloom intensity and alignment. SLUS-21140: @@ -62112,6 +62107,7 @@ SLUS-21269: clampModes: eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. gsHWFixes: + recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. SLUS-21270: @@ -64668,8 +64664,6 @@ SLUS-21743: name: "Code Lyoko - Quest for Infinity" region: "NTSC-U" compat: 5 - roundModes: - eeDivRoundMode: 1 # Fixes missing texts on in-game textboxes. gsHWFixes: deinterlace: 9 # Game requires adaptive bff de-interlacing instead of auto for the UI at native. halfPixelOffset: 1 # Reduces ghosting effects. @@ -66694,8 +66688,6 @@ TCES-53286: name: "Jak X Beta Trial Code" region: "PAL-E" compat: 5 - gameFixes: - - InstantDMAHack # Fixes bad IPU DMA timing. gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting.