mirror of https://github.com/PCSX2/pcsx2.git
GSdx fixes:
Skygunner crashing on boot. James Bond 007: Everything or Nothing doing a huge Vram usage when opening the weapons screen and making the system crawl at it. Couldn't test much with this one and only added the US version for now. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4921 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -323,6 +323,9 @@ CRC::Game CRC::m_games[] =
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{0xA60C2E65, Yakuza2, EU, 0},
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{0xA60C2E65, Yakuza2, EU, 0},
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{0x800E3E5A, Yakuza2, EU, 0},
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{0x800E3E5A, Yakuza2, EU, 0},
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{0x97E9C87E, Yakuza2, US, 0},
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{0x97E9C87E, Yakuza2, US, 0},
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{0x9000252A, SkyGunner, JP, 0},
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{0xA9461CB2, SkyGunner, US, 0},
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{0x6848699B, JamesBondEverythingOrNothing, US, 0},
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};
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};
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hash_map<uint32, CRC::Game*> CRC::m_map;
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hash_map<uint32, CRC::Game*> CRC::m_map;
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@ -125,7 +125,8 @@ public:
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Kunoichi,
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Kunoichi,
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Yakuza,
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Yakuza,
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Yakuza2,
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Yakuza2,
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SkyGunner,
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JamesBondEverythingOrNothing,
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TitleCount,
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TitleCount,
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};
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};
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@ -309,9 +309,10 @@ GSVector4i GSState::GetFrameRect(int i)
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int w = r.width();
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int w = r.width();
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int h = r.height();
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int h = r.height();
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if(m_game.title == CRC::DevilMayCry3 && (m_game.region == CRC::US || m_game.region == CRC::JP))
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//Fixme: These games have an extra black bar at bottom of screen
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if((m_game.title == CRC::DevilMayCry3 || m_game.title == CRC::SkyGunner) && (m_game.region == CRC::US || m_game.region == CRC::JP))
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{
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{
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h = 448;
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h = 448; //
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}
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}
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if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) h >>= 1;
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if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) h >>= 1;
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@ -3181,6 +3182,34 @@ bool GSC_Yakuza2(const GSFrameInfo& fi, int& skip)
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return true;
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return true;
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}
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}
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bool GSC_SkyGunner(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(!fi.TME && !(fi.FBP == 0x0 || fi.FBP == 0x00800 || fi.FBP == 0x008c0 || fi.FBP == 0x03e00) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x0 || fi.TBP0 == 0x01800) && fi.TPSM == PSM_PSMCT32)
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{
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skip = 1; //Huge Vram usage
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}
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}
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return true;
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}
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bool GSC_JamesBondEverythingOrNothing(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && (fi.FBP < 0x02000 && !(fi.FBP == 0x0 || fi.FBP == 0x00e00)) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x01c00 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8)
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{
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skip = 1; //Huge Vram usage
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}
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}
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return true;
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}
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//#define USE_DYNAMIC_CRC_HACK
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//#define USE_DYNAMIC_CRC_HACK
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#ifdef USE_DYNAMIC_CRC_HACK
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#ifdef USE_DYNAMIC_CRC_HACK
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@ -3404,6 +3433,8 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::Kunoichi] = GSC_Kunoichi;
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map[CRC::Kunoichi] = GSC_Kunoichi;
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map[CRC::Yakuza] = GSC_Yakuza;
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map[CRC::Yakuza] = GSC_Yakuza;
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map[CRC::Yakuza2] = GSC_Yakuza2;
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map[CRC::Yakuza2] = GSC_Yakuza2;
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map[CRC::SkyGunner] = GSC_SkyGunner;
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map[CRC::JamesBondEverythingOrNothing] = GSC_JamesBondEverythingOrNothing;
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}
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}
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// TODO: just set gsc in SetGameCRC once
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// TODO: just set gsc in SetGameCRC once
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@ -1,6 +1,7 @@
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#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
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#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
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#define FXAA_PC 1
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#define FXAA_PC 1
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#define FXAA_QUALITY__SUBPIX 0.0
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#if SHADER_MODEL >= 0x400
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#if SHADER_MODEL >= 0x400
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