mirror of https://github.com/PCSX2/pcsx2.git
MTVU: Redesign of how to handle signals, seems more reliable
Added new variables to savestates
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@ -107,8 +107,7 @@ bool Gif_HandlerAD_MTVU(u8* pMem)
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{
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u32 reg = pMem[8];
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u32* data = (u32*)pMem;
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vu1Thread.gsInterrupts &= ~vu1Thread.gsToClear;
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vu1Thread.gsToClear = 0;
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if (reg == 0x50)
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{
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Console.Error("GIF Handler Debug - BITBLTBUF");
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@ -126,6 +125,7 @@ bool Gif_HandlerAD_MTVU(u8* pMem)
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}
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else if (reg == 0x60)
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{ // SIGNAL
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if (CSRreg.SIGNAL)
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{ // Time to ignore all subsequent drawing operations.
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Console.Error("GIF Handler MTVU - Double SIGNAL Not Handled");
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@ -135,19 +135,19 @@ bool Gif_HandlerAD_MTVU(u8* pMem)
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{
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GUNIT_WARN("GIF Handler - SIGNAL");
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vu1Thread.gsSignal = ((u64)data[1] << 32) | data[0];
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vu1Thread.gsInterrupts |= 2;
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vu1Thread.gsSignalCnt++;
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}
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}
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else if (reg == 0x61)
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{ // FINISH
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GUNIT_WARN("GIF Handler - FINISH");
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vu1Thread.gsInterrupts |= 1;
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vu1Thread.gsFinish = 1;
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}
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else if (reg == 0x62)
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{ // LABEL
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GUNIT_WARN("GIF Handler - LABEL");
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vu1Thread.gsLabel = ((u64)data[1] << 32) | data[0];
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vu1Thread.gsInterrupts |= 4;
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vu1Thread.gsLabelCnt++;
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}
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else if (reg >= 0x63 && reg != 0x7f)
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{
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@ -62,23 +62,29 @@ void SaveStateBase::mtvuFreeze()
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unsigned int v = vu1Thread.vuCycles[i].load();
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Freeze(v);
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}
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u32 gsInterrupts;
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u32 gsFinishInt;
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u64 gsSignals;
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u32 gsSignalsCnt;
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gsInterrupts = vu1Thread.gsToClear.load();
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Freeze(gsInterrupts);
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vu1Thread.gsToClear.store(gsInterrupts);
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gsInterrupts = vu1Thread.gsInterrupts.load();
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Freeze(gsInterrupts);
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vu1Thread.gsInterrupts.store(gsInterrupts);
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gsFinishInt = vu1Thread.gsFinish.load();
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Freeze(gsFinishInt);
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vu1Thread.gsFinish.store(gsFinishInt);
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gsSignals = vu1Thread.gsSignal.load();
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Freeze(gsSignals);
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vu1Thread.gsSignal.store(gsSignals);
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gsSignalsCnt = vu1Thread.gsSignalCnt.load();
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Freeze(gsSignalsCnt);
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vu1Thread.gsSignalCnt.store(gsSignalsCnt);
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gsSignals = vu1Thread.gsLabel.load();
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Freeze(gsSignals);
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vu1Thread.gsLabel.store(gsSignals);
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gsSignalsCnt = vu1Thread.gsLabelCnt.load();
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Freeze(gsSignalsCnt);
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vu1Thread.gsLabelCnt.store(gsSignalsCnt);
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Freeze(vu1Thread.vuCycleIdx);
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Freeze(vu1Thread.lastLabel);
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Freeze(vu1Thread.lastSignal);
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}
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VU_Thread::VU_Thread(BaseVUmicroCPU*& _vuCPU, VURegs& _vuRegs)
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@ -103,6 +109,8 @@ void VU_Thread::Reset()
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ScopedLock lock(mtxBusy);
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vuCycleIdx = 0;
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lastLabel = 0;
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lastSignal = 0;
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isBusy = false;
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m_ato_write_pos = 0;
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m_write_pos = 0;
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@ -112,6 +120,8 @@ void VU_Thread::Reset()
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memzero(vifRegs);
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for (size_t i = 0; i < 4; ++i)
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vu1Thread.vuCycles[i] = 0;
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vu1Thread.gsSignal = 0;
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vu1Thread.gsLabel = 0;
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}
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void VU_Thread::ExecuteTaskInThread()
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@ -336,59 +346,54 @@ u32 VU_Thread::Get_vuCycles()
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void VU_Thread::Get_GSChanges()
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{
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u32 interrupts = gsInterrupts.load(std::memory_order_acquire);
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u32 finishInt = gsFinish.load(std::memory_order_acquire);
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u64 signalCnt = gsSignalCnt.load(std::memory_order_acquire);
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u64 labelCnt = gsLabelCnt.load(std::memory_order_acquire);
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// If there's no interrupts, return early, just saves on waiting for some atomics and whatnot
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if (!interrupts)
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return;
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u32 clearedInterrupts = gsToClear.load(std::memory_order_acquire);
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if (interrupts == clearedInterrupts)
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return;
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interrupts &= ~clearedInterrupts;
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bool triggerInt = false;
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u32 finalInterrupts = 0;
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if (interrupts & 2)
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if (signalCnt != lastSignal)
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{
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GUNIT_WARN("SIGNAL firing");
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const u64 signal = gsSignal.load(std::memory_order_acquire);
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const u32 signalMsk = (u32)(signal >> 32);
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const u32 signalData = (u32)signal;
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lastSignal = signalCnt;
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if (CSRreg.SIGNAL)
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{
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GUNIT_WARN("Queue SIGNAL");
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gifUnit.gsSIGNAL.queued = true;
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//DevCon.Warning("Firing pending signal");
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gifUnit.gsSIGNAL.data[0] = signalData;
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gifUnit.gsSIGNAL.data[1] = signalMsk;
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}
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else
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{
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CSRreg.SIGNAL = true;
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GSSIGLBLID.SIGID = (GSSIGLBLID.SIGID & ~signalMsk) | (signalData & signalMsk);
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if (!GSIMR.SIGMSK)
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triggerInt = true;
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finalInterrupts |= 2;
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gsIrq();
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}
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if (interrupts & 1)
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}
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if (finishInt)
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{
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GUNIT_WARN("Finish firing");
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CSRreg.FINISH = true;
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gifUnit.gsFINISH.gsFINISHFired = false;
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if (!gifRegs.stat.APATH)
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Gif_FinishIRQ();
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finalInterrupts |= 1;
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gsFinish.store(0);
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}
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if (interrupts & 4)
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if (labelCnt != lastLabel)
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{
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GUNIT_WARN("LABEL firing");
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const u64 label = gsLabel.load(std::memory_order_acquire);
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const u32 labelMsk = (u32)(label >> 32);
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const u32 labelData = (u32)label;
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lastLabel = labelCnt;
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GSSIGLBLID.LBLID = (GSSIGLBLID.LBLID & ~labelMsk) | (labelData & labelMsk);
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finalInterrupts |= 4;
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}
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clearedInterrupts |= finalInterrupts;
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gsToClear.store(clearedInterrupts);
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if (triggerInt)
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gsIrq();
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}
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void VU_Thread::KickStart(bool forceKick)
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@ -422,8 +427,6 @@ void VU_Thread::ExecuteVU(u32 vu_addr, u32 vif_top, u32 vif_itop)
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MTVU_LOG("MTVU - ExecuteVU!");
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Get_GSChanges(); // Clear any pending interrupts
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ReserveSpace(4);
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gsToClear.store(0);
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gsInterrupts.store(0);
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Write(MTVU_VU_EXECUTE);
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Write(vu_addr);
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Write(vif_top);
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@ -47,8 +47,11 @@ public:
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__aligned(4) Semaphore semaXGkick;
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__aligned(4) std::atomic<unsigned int> vuCycles[4]; // Used for VU cycle stealing hack
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__aligned(4) u32 vuCycleIdx; // Used for VU cycle stealing hack
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__aligned(4) std::atomic<unsigned int> gsInterrupts; // Used for GS Signal, Finish etc
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__aligned(4) std::atomic<unsigned int> gsToClear; // Used for GS Signal, Finish etc
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__aligned(4) u32 lastSignal;
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__aligned(4) u32 lastLabel;
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__aligned(4) std::atomic<unsigned int> gsFinish; // Used for GS Signal, Finish etc
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__aligned(4) std::atomic<u32> gsLabelCnt; // Used for GS Label command
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__aligned(4) std::atomic<u32> gsSignalCnt; // Used for GS Signal command
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__aligned(4) std::atomic<u64> gsLabel; // Used for GS Label command
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__aligned(4) std::atomic<u64> gsSignal; // Used for GS Signal command
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