mirror of https://github.com/PCSX2/pcsx2.git
GUI: change window to debug and move blockdump to to debug
GUI: change window to debug and move blockdump to to debug
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6f7890b709
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@ -430,9 +430,6 @@ void MainEmuFrame::CreatePcsx2Menu()
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m_GameSettingsSubmenu.Append(MenuId_EnableHostFs, _("Enable &Host Filesystem"),
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wxEmptyString, wxITEM_CHECK);
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m_GameSettingsSubmenu.Append(MenuId_Debug_CreateBlockdump, _("Create &Blockdump"), _("Creates a block dump for debugging purposes."), wxITEM_CHECK);
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m_menuSys.AppendSeparator();
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// Implement custom hotkeys (F3) with translatable string intact + not blank in GUI.
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wxMenuItem* sysLoadStateItem = m_menuSys.Append(MenuId_Sys_LoadStates, _("&Load state"), &m_LoadStatesSubmenu);
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@ -497,6 +494,7 @@ void MainEmuFrame::CreateConfigMenu()
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void MainEmuFrame::CreateWindowsMenu()
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{
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m_menuWindow.Append(MenuId_Debug_Open, _("&Show Debug"), wxEmptyString, wxITEM_CHECK);
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m_menuWindow.Append(MenuId_Debug_CreateBlockdump, _("Create &Blockdump"), _("Creates a block dump for debugging purposes."), wxITEM_CHECK);
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#if defined(PCSX2_DEVBUILD) || defined(PCSX2_CI)
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m_menuWindow.Append(MenuId_GSDump, _("Show &GS Debugger"));
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#endif
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@ -610,7 +608,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title)
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m_menubar.Append(&m_menuSys, _("&PCSX2"));
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m_menubar.Append(&m_menuCDVD, _("CD&VD"));
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m_menubar.Append(&m_menuConfig, _("&Config"));
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m_menubar.Append(&m_menuWindow, _("&Window"));
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m_menubar.Append(&m_menuWindow, _("&Debug"));
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m_menubar.Append(&m_menuCapture, _("&Capture"));
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SetMenuBar(&m_menubar);
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