diff --git a/pcsx2/gui/MainFrame.cpp b/pcsx2/gui/MainFrame.cpp index 5288b51d82..860e9332f0 100644 --- a/pcsx2/gui/MainFrame.cpp +++ b/pcsx2/gui/MainFrame.cpp @@ -430,9 +430,6 @@ void MainEmuFrame::CreatePcsx2Menu() m_GameSettingsSubmenu.Append(MenuId_EnableHostFs, _("Enable &Host Filesystem"), wxEmptyString, wxITEM_CHECK); - - m_GameSettingsSubmenu.Append(MenuId_Debug_CreateBlockdump, _("Create &Blockdump"), _("Creates a block dump for debugging purposes."), wxITEM_CHECK); - m_menuSys.AppendSeparator(); // Implement custom hotkeys (F3) with translatable string intact + not blank in GUI. wxMenuItem* sysLoadStateItem = m_menuSys.Append(MenuId_Sys_LoadStates, _("&Load state"), &m_LoadStatesSubmenu); @@ -497,6 +494,7 @@ void MainEmuFrame::CreateConfigMenu() void MainEmuFrame::CreateWindowsMenu() { m_menuWindow.Append(MenuId_Debug_Open, _("&Show Debug"), wxEmptyString, wxITEM_CHECK); + m_menuWindow.Append(MenuId_Debug_CreateBlockdump, _("Create &Blockdump"), _("Creates a block dump for debugging purposes."), wxITEM_CHECK); #if defined(PCSX2_DEVBUILD) || defined(PCSX2_CI) m_menuWindow.Append(MenuId_GSDump, _("Show &GS Debugger")); #endif @@ -610,7 +608,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title) m_menubar.Append(&m_menuSys, _("&PCSX2")); m_menubar.Append(&m_menuCDVD, _("CD&VD")); m_menubar.Append(&m_menuConfig, _("&Config")); - m_menubar.Append(&m_menuWindow, _("&Window")); + m_menubar.Append(&m_menuWindow, _("&Debug")); m_menubar.Append(&m_menuCapture, _("&Capture")); SetMenuBar(&m_menubar);