GUI: change window to debug and move blockdump to to debug

GUI: change window to debug and  move blockdump to  to debug
This commit is contained in:
Mrlinkwii 2021-04-19 15:19:41 +01:00 committed by lightningterror
parent 6f7890b709
commit d7851132c4
1 changed files with 2 additions and 4 deletions

View File

@ -430,9 +430,6 @@ void MainEmuFrame::CreatePcsx2Menu()
m_GameSettingsSubmenu.Append(MenuId_EnableHostFs, _("Enable &Host Filesystem"),
wxEmptyString, wxITEM_CHECK);
m_GameSettingsSubmenu.Append(MenuId_Debug_CreateBlockdump, _("Create &Blockdump"), _("Creates a block dump for debugging purposes."), wxITEM_CHECK);
m_menuSys.AppendSeparator();
// Implement custom hotkeys (F3) with translatable string intact + not blank in GUI.
wxMenuItem* sysLoadStateItem = m_menuSys.Append(MenuId_Sys_LoadStates, _("&Load state"), &m_LoadStatesSubmenu);
@ -497,6 +494,7 @@ void MainEmuFrame::CreateConfigMenu()
void MainEmuFrame::CreateWindowsMenu()
{
m_menuWindow.Append(MenuId_Debug_Open, _("&Show Debug"), wxEmptyString, wxITEM_CHECK);
m_menuWindow.Append(MenuId_Debug_CreateBlockdump, _("Create &Blockdump"), _("Creates a block dump for debugging purposes."), wxITEM_CHECK);
#if defined(PCSX2_DEVBUILD) || defined(PCSX2_CI)
m_menuWindow.Append(MenuId_GSDump, _("Show &GS Debugger"));
#endif
@ -610,7 +608,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title)
m_menubar.Append(&m_menuSys, _("&PCSX2"));
m_menubar.Append(&m_menuCDVD, _("CD&VD"));
m_menubar.Append(&m_menuConfig, _("&Config"));
m_menubar.Append(&m_menuWindow, _("&Window"));
m_menubar.Append(&m_menuWindow, _("&Debug"));
m_menubar.Append(&m_menuCapture, _("&Capture"));
SetMenuBar(&m_menubar);