debian: update the readme

In short, if you use Mesa, install the latest version :)
This commit is contained in:
Gregory Hainaut 2015-05-11 12:00:51 +02:00
parent 2dcffe7fa4
commit d77e252873
1 changed files with 13 additions and 23 deletions

View File

@ -26,13 +26,11 @@ Information about the plug-ins for video
+ Compile the program using dpkg-buildpackage.
This plug-in currently provides the greatest compatibility with video cards
and drivers. It currently works with open source drivers like radeon R600.
- The OpenGL Shading Language (GLSL) version which currently only works with
- The OpenGL Shading Language (GLSL 4.2) version which currently only works with
AMD video cards but support for other cards is being worked on.
* The GSdx plug-in currently only supports the OpenGL software renderer.
* The GSdx and zzogl GLSL plug-ins currently require a video card that supports
at least OpenGL 3.0. A noninclusive list of cards that support OpenGL 3.0 is:
at least OpenGL 3.3. A noninclusive list of cards that support OpenGL 3.0 is:
- Radeon HD series (except HD2300)
- GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series
- Intel Sandy Bridge HD Graphics 2000 and up
@ -41,35 +39,27 @@ Information about the plug-ins for video
OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following
extensions/commands that may or may not be completely implemented in the
open source video stack:
- OpenGL 3.0 (supported on Mesa 9.2)
+ glClearBuffer
+ glGetStringi
+ glVertexAttribI
+ GLX_ARB_create_context
+ GL_ARB_vertex_array_object
+ GL_ARB_framebuffer_object
- OpenGL 3.1 (supported on Mesa 9.2)
+ GL_ARB_texture_rectangle (zzogl)
+ GL_ARB_uniform_buffer_object
- OpenGL 3.2
+ GL_ARB_geometry_shader4
+ GL_ARB_draw_elements_base_vertex (GSdx)
+ GLX_ARB_create_context_profile
+ GLSL 150
- OpenGL 3.3 (supported on Mesa 9.2)
+ GL_ARB_blend_func_extended (GSdx)
+ GL_ARB_explicit_attrib_location
+ GL_ARB_sampler_objects (GSdx)
- OpenGL 3.x (supported on Mesa 10.x)
- OpenGL 4.0
+ GL_ARB_GPU_shader5 (GSdx, improve FXAA, optional)
- OpenGL 4.1
+ GL_ARB_separate_shader_objects
- OpenGL 4.2
+ GL_ARB_map_buffer_alignment
+ GL_ARB_shader_image_load_store
+ GL_ARB_shading_language_420pack
+ GL_ARB_texture_storage
- OpenGL 4.3
+ GL_ARB_explicit_uniform_location
+ GL_ARB_framebuffer_no_attachments
+ GL_ARB_copy_image (GSdx, optional)
- OpenGL 4.4
+ GL_ARB_buffer_storage
- OpenGL 4.5
+ GL_ARB_clip_control
+ GL_ARB_direct_state_access
+ GL_ARB_texture_barrier
The current status for the open source drivers can be found at:
- http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt