diff --git a/debian-packager/README.Debian b/debian-packager/README.Debian index b2b0038018..4c07e84f59 100644 --- a/debian-packager/README.Debian +++ b/debian-packager/README.Debian @@ -26,13 +26,11 @@ Information about the plug-ins for video + Compile the program using dpkg-buildpackage. This plug-in currently provides the greatest compatibility with video cards and drivers. It currently works with open source drivers like radeon R600. - - The OpenGL Shading Language (GLSL) version which currently only works with + - The OpenGL Shading Language (GLSL 4.2) version which currently only works with AMD video cards but support for other cards is being worked on. - * The GSdx plug-in currently only supports the OpenGL software renderer. - * The GSdx and zzogl GLSL plug-ins currently require a video card that supports - at least OpenGL 3.0. A noninclusive list of cards that support OpenGL 3.0 is: + at least OpenGL 3.3. A noninclusive list of cards that support OpenGL 3.0 is: - Radeon HD series (except HD2300) - GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series - Intel Sandy Bridge HD Graphics 2000 and up @@ -41,35 +39,27 @@ Information about the plug-ins for video OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following extensions/commands that may or may not be completely implemented in the open source video stack: - - OpenGL 3.0 (supported on Mesa 9.2) - + glClearBuffer - + glGetStringi - + glVertexAttribI - + GLX_ARB_create_context - + GL_ARB_vertex_array_object - + GL_ARB_framebuffer_object - - OpenGL 3.1 (supported on Mesa 9.2) - + GL_ARB_texture_rectangle (zzogl) - + GL_ARB_uniform_buffer_object - - OpenGL 3.2 - + GL_ARB_geometry_shader4 - + GL_ARB_draw_elements_base_vertex (GSdx) - + GLX_ARB_create_context_profile - + GLSL 150 - - OpenGL 3.3 (supported on Mesa 9.2) - + GL_ARB_blend_func_extended (GSdx) - + GL_ARB_explicit_attrib_location - + GL_ARB_sampler_objects (GSdx) + - OpenGL 3.x (supported on Mesa 10.x) - OpenGL 4.0 + GL_ARB_GPU_shader5 (GSdx, improve FXAA, optional) - OpenGL 4.1 + GL_ARB_separate_shader_objects - OpenGL 4.2 + GL_ARB_map_buffer_alignment + + GL_ARB_shader_image_load_store + GL_ARB_shading_language_420pack + GL_ARB_texture_storage - OpenGL 4.3 + + GL_ARB_explicit_uniform_location + + GL_ARB_framebuffer_no_attachments + GL_ARB_copy_image (GSdx, optional) + - OpenGL 4.4 + + GL_ARB_buffer_storage + - OpenGL 4.5 + + GL_ARB_clip_control + + GL_ARB_direct_state_access + + GL_ARB_texture_barrier + The current status for the open source drivers can be found at: - http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt