mirror of https://github.com/PCSX2/pcsx2.git
debian: update the readme
In short, if you use Mesa, install the latest version :)
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@ -26,13 +26,11 @@ Information about the plug-ins for video
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+ Compile the program using dpkg-buildpackage.
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+ Compile the program using dpkg-buildpackage.
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This plug-in currently provides the greatest compatibility with video cards
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This plug-in currently provides the greatest compatibility with video cards
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and drivers. It currently works with open source drivers like radeon R600.
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and drivers. It currently works with open source drivers like radeon R600.
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- The OpenGL Shading Language (GLSL) version which currently only works with
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- The OpenGL Shading Language (GLSL 4.2) version which currently only works with
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AMD video cards but support for other cards is being worked on.
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AMD video cards but support for other cards is being worked on.
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* The GSdx plug-in currently only supports the OpenGL software renderer.
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* The GSdx and zzogl GLSL plug-ins currently require a video card that supports
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* The GSdx and zzogl GLSL plug-ins currently require a video card that supports
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at least OpenGL 3.0. A noninclusive list of cards that support OpenGL 3.0 is:
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at least OpenGL 3.3. A noninclusive list of cards that support OpenGL 3.0 is:
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- Radeon HD series (except HD2300)
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- Radeon HD series (except HD2300)
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- GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series
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- GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series
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- Intel Sandy Bridge HD Graphics 2000 and up
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- Intel Sandy Bridge HD Graphics 2000 and up
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@ -41,35 +39,27 @@ Information about the plug-ins for video
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OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following
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OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following
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extensions/commands that may or may not be completely implemented in the
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extensions/commands that may or may not be completely implemented in the
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open source video stack:
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open source video stack:
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- OpenGL 3.0 (supported on Mesa 9.2)
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- OpenGL 3.x (supported on Mesa 10.x)
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+ glClearBuffer
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+ glGetStringi
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+ glVertexAttribI
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+ GLX_ARB_create_context
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+ GL_ARB_vertex_array_object
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+ GL_ARB_framebuffer_object
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- OpenGL 3.1 (supported on Mesa 9.2)
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+ GL_ARB_texture_rectangle (zzogl)
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+ GL_ARB_uniform_buffer_object
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- OpenGL 3.2
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+ GL_ARB_geometry_shader4
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+ GL_ARB_draw_elements_base_vertex (GSdx)
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+ GLX_ARB_create_context_profile
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+ GLSL 150
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- OpenGL 3.3 (supported on Mesa 9.2)
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+ GL_ARB_blend_func_extended (GSdx)
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+ GL_ARB_explicit_attrib_location
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+ GL_ARB_sampler_objects (GSdx)
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- OpenGL 4.0
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- OpenGL 4.0
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+ GL_ARB_GPU_shader5 (GSdx, improve FXAA, optional)
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+ GL_ARB_GPU_shader5 (GSdx, improve FXAA, optional)
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- OpenGL 4.1
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- OpenGL 4.1
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+ GL_ARB_separate_shader_objects
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+ GL_ARB_separate_shader_objects
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- OpenGL 4.2
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- OpenGL 4.2
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+ GL_ARB_map_buffer_alignment
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+ GL_ARB_map_buffer_alignment
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+ GL_ARB_shader_image_load_store
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+ GL_ARB_shading_language_420pack
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+ GL_ARB_shading_language_420pack
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+ GL_ARB_texture_storage
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+ GL_ARB_texture_storage
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- OpenGL 4.3
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- OpenGL 4.3
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+ GL_ARB_explicit_uniform_location
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+ GL_ARB_framebuffer_no_attachments
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+ GL_ARB_copy_image (GSdx, optional)
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+ GL_ARB_copy_image (GSdx, optional)
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- OpenGL 4.4
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+ GL_ARB_buffer_storage
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- OpenGL 4.5
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+ GL_ARB_clip_control
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+ GL_ARB_direct_state_access
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+ GL_ARB_texture_barrier
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The current status for the open source drivers can be found at:
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The current status for the open source drivers can be found at:
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- http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt
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- http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt
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