mirror of https://github.com/PCSX2/pcsx2.git
GS: skip no output draws.
This commit is contained in:
parent
01079f5162
commit
d6f1291c0b
|
@ -1252,6 +1252,12 @@ void GSRendererHW::Draw()
|
||||||
GSDrawingContext* context = m_context;
|
GSDrawingContext* context = m_context;
|
||||||
const GSLocalMemory::psm_t& tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
|
const GSLocalMemory::psm_t& tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
|
||||||
|
|
||||||
|
if (!context->FRAME.FBW)
|
||||||
|
{
|
||||||
|
GL_CACHE("Skipping draw with FRAME.FBW = 0.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Fix TEX0 size
|
// Fix TEX0 size
|
||||||
if (PRIM->TME && !IsMipMapActive())
|
if (PRIM->TME && !IsMipMapActive())
|
||||||
m_context->ComputeFixedTEX0(m_vt.m_min.t.xyxy(m_vt.m_max.t));
|
m_context->ComputeFixedTEX0(m_vt.m_min.t.xyxy(m_vt.m_max.t));
|
||||||
|
@ -1290,6 +1296,12 @@ void GSRendererHW::Draw()
|
||||||
(context->FRAME.FBP == context->ZBUF.ZBP && !PRIM->TME && zm == 0 && fm == 0 && context->TEST.ZTE)
|
(context->FRAME.FBP == context->ZBUF.ZBP && !PRIM->TME && zm == 0 && fm == 0 && context->TEST.ZTE)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
if (no_rt && no_ds)
|
||||||
|
{
|
||||||
|
GL_CACHE("Skipping draw with no color nor depth output.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const bool draw_sprite_tex = PRIM->TME && (m_vt.m_primclass == GS_SPRITE_CLASS);
|
const bool draw_sprite_tex = PRIM->TME && (m_vt.m_primclass == GS_SPRITE_CLASS);
|
||||||
const GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p;
|
const GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p;
|
||||||
const bool single_page = (delta_p.x <= 64.0f) && (delta_p.y <= 64.0f);
|
const bool single_page = (delta_p.x <= 64.0f) && (delta_p.y <= 64.0f);
|
||||||
|
|
Loading…
Reference in New Issue