FSUI: Correct description of the "Swap OK/Cancel" option

This commit is contained in:
TheLastRar 2025-02-25 10:30:00 +00:00 committed by Ty
parent ba705c8c24
commit d4e227286e
1 changed files with 2 additions and 2 deletions

View File

@ -3186,7 +3186,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
ImGuiFullscreen::SetTheme(bsi->GetBoolValue("UI", "UseLightFullscreenUITheme", false)); ImGuiFullscreen::SetTheme(bsi->GetBoolValue("UI", "UseLightFullscreenUITheme", false));
} }
SmallStackString<256> SwapSummery; SmallStackString<256> SwapSummery;
SwapSummery.format(FSUI_FSTR("Uses {} as confirm as confirm when using a controller"), ICON_PF_BUTTON_CIRCLE); SwapSummery.format(FSUI_FSTR("Uses {} as confirm when using a controller"), ICON_PF_BUTTON_CIRCLE);
if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Swap OK/Cancel in Big Picture Mode"), if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Swap OK/Cancel in Big Picture Mode"),
SwapSummery.c_str(), "UI", "SwapOKFullscreenUI", false)) SwapSummery.c_str(), "UI", "SwapOKFullscreenUI", false))
{ {
@ -7402,7 +7402,7 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}."); TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'."); TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'."); TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm as confirm when using a controller"); TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm when using a controller");
TRANSLATE_NOOP("FullscreenUI", "Slot {}"); TRANSLATE_NOOP("FullscreenUI", "Slot {}");
TRANSLATE_NOOP("FullscreenUI", "{} (Current)"); TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
TRANSLATE_NOOP("FullscreenUI", "{} (Folder)"); TRANSLATE_NOOP("FullscreenUI", "{} (Folder)");