diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 061fcd9a48..d5af235c4e 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -3186,7 +3186,7 @@ void FullscreenUI::DrawInterfaceSettingsPage() ImGuiFullscreen::SetTheme(bsi->GetBoolValue("UI", "UseLightFullscreenUITheme", false)); } SmallStackString<256> SwapSummery; - SwapSummery.format(FSUI_FSTR("Uses {} as confirm as confirm when using a controller"), ICON_PF_BUTTON_CIRCLE); + SwapSummery.format(FSUI_FSTR("Uses {} as confirm when using a controller"), ICON_PF_BUTTON_CIRCLE); if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Swap OK/Cancel in Big Picture Mode"), SwapSummery.c_str(), "UI", "SwapOKFullscreenUI", false)) { @@ -7402,7 +7402,7 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}."); TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}."); TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'."); TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'."); -TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm as confirm when using a controller"); +TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm when using a controller"); TRANSLATE_NOOP("FullscreenUI", "Slot {}"); TRANSLATE_NOOP("FullscreenUI", "{} (Current)"); TRANSLATE_NOOP("FullscreenUI", "{} (Folder)");