mirror of https://github.com/PCSX2/pcsx2.git
GSdx-d3d: Add the channel bit to support channel shuffle.
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@ -201,13 +201,16 @@ public:
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uint32 rt:1;
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uint32 colclip:2;
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// Others ways to fetch the texture
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uint32 channel:3;
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// Hack
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uint32 aout:1;
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uint32 spritehack:1;
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uint32 tcoffsethack:1;
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uint32 point_sampler:1;
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uint32 _free:30;
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uint32 _free:27;
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};
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uint64 key;
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