GSdx-hw: SwSpriteRender, implement TEX0.TFX=1.

This commit is contained in:
Alessandro Vetere 2019-08-10 14:15:01 +02:00 committed by lightningterror
parent f2dd92b5f8
commit cd0a6f05a0
1 changed files with 5 additions and 2 deletions

View File

@ -811,6 +811,7 @@ void GSRendererHW::SwSpriteRender()
bool fb_mask_enabled = m_context->FRAME.FBMSK != 0x0;
GSVector4i fb_mask = GSVector4i(m_context->FRAME.FBMSK).u8to16(); // 0x00AA00BB00GG00RR00AA00BB00GG00RR
uint8 tex0_tfx = m_context->TEX0.TFX;
uint8 tex0_tcc = m_context->TEX0.TCC;
uint8 alpha_b = m_context->ALPHA.B;
uint8 alpha_c = m_context->ALPHA.C;
@ -833,8 +834,10 @@ void GSRendererHW::SwSpriteRender()
sc = GSVector4i::loadl(&s[scol[x]]).u8to16(); // 0x00AA00BB00GG00RR00aa00bb00gg00rr
// Apply TFX
ASSERT(m_context->TEX0.TFX == 0);
ASSERT(tex0_tfx == 0 || tex0_tfx == 1);
if (tex0_tfx == 0)
sc = sc.mul16l(vc).srl16(7).clamp8(); // clamp((sc * vc) >> 7, 0, 255), srl16 is ok because 16 bit values are unsigned
if (tex0_tcc == 0)
sc = sc.blend(vc, a_mask);
}