Removed some Console spamming left in from the prev revision (I always forget that stuff >_< )

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@468 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
Jake.Stine 2008-12-20 20:29:05 +00:00 committed by Gregory Hainaut
parent 7e5b1c504b
commit c9acd16b5c
1 changed files with 10 additions and 6 deletions

View File

@ -919,8 +919,13 @@ static bool _gsGIFSoftReset( int mask )
} }
if( GSgifSoftReset == NULL ) if( GSgifSoftReset == NULL )
{
static bool warned = false;
if( !warned )
{ {
SysPrintf( "GIF Warning > Soft reset requested, but the GS plugin doesn't support it!\n" ); SysPrintf( "GIF Warning > Soft reset requested, but the GS plugin doesn't support it!\n" );
warned = true;
}
return false; return false;
} }
@ -1350,7 +1355,6 @@ u32 GSgifTransferDummy(int pathidx, const u8 *pMem, u32 size)
if(!path.tag.eop && path.tag.nloop > 0) if(!path.tag.eop && path.tag.nloop > 0)
{ {
path.tag.nloop = 0; path.tag.nloop = 0;
SysPrintf( "path1 hack! " ); SysPrintf( "path1 hack! " );
} }
} }
@ -1923,7 +1927,7 @@ static __forceinline void frameSkip( bool forceskip )
{ {
if( !FramesToSkip ) if( !FramesToSkip )
{ {
SysPrintf( "- Skipping some VUs!\n" ); //SysPrintf( "- Skipping some VUs!\n" );
GSsetFrameSkip( 1 ); GSsetFrameSkip( 1 );
FramesToRender = noSkipFrames; FramesToRender = noSkipFrames;
@ -1939,7 +1943,7 @@ static __forceinline void frameSkip( bool forceskip )
// Otherwise we could start compounding the issue and skips would be too long. // Otherwise we could start compounding the issue and skips would be too long.
if( g_vu1SkipCount > 0 ) if( g_vu1SkipCount > 0 )
{ {
SysPrintf("- Already Assigned a Skipcount.. %d\n", g_vu1SkipCount ); //SysPrintf("- Already Assigned a Skipcount.. %d\n", g_vu1SkipCount );
return; return;
} }
@ -1963,7 +1967,7 @@ static __forceinline void frameSkip( bool forceskip )
if( (m_justSkipped && (sSlowDeltaTime > m_iSlowTicks)) || if( (m_justSkipped && (sSlowDeltaTime > m_iSlowTicks)) ||
(sSlowDeltaTime > m_iSlowTicks*2) ) (sSlowDeltaTime > m_iSlowTicks*2) )
{ {
SysPrintf( "Frameskip Initiated! Lateness: %d\n", (int)( (sSlowDeltaTime*100) / m_iSlowTicks ) ); //SysPrintf( "Frameskip Initiated! Lateness: %d\n", (int)( (sSlowDeltaTime*100) / m_iSlowTicks ) );
if( CHECK_FRAMELIMIT == PCSX2_FRAMELIMIT_VUSKIP ) if( CHECK_FRAMELIMIT == PCSX2_FRAMELIMIT_VUSKIP )
{ {