mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Move the documentation file out of /bin
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57c7e56203
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@ -21,7 +21,7 @@
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# Usage
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# Usage
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# ---------------------------------------------
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# ---------------------------------------------
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# For comprehensive usage examples / explanations, see the following documentaiton
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# For comprehensive usage examples / explanations, see the following documentaiton
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# https://github.com/PCSX2/pcsx2/blob/master/bin/GameIndex.md
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# https://github.com/PCSX2/pcsx2/blob/master/docs/GameIndex.md
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# ---------------------------------------------
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# ---------------------------------------------
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# -- Game List
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# -- Game List
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@ -95,7 +95,7 @@ GameDatabaseSchema::GameEntry YamlGameDatabaseImpl::entryFromYaml(const std::str
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gameEntry.name = node["name"].as<std::string>("");
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gameEntry.name = node["name"].as<std::string>("");
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gameEntry.region = node["region"].as<std::string>("");
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gameEntry.region = node["region"].as<std::string>("");
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gameEntry.compat = static_cast<GameDatabaseSchema::Compatibility>(node["compat"].as<int>(enum_cast(gameEntry.compat)));
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gameEntry.compat = static_cast<GameDatabaseSchema::Compatibility>(node["compat"].as<int>(enum_cast(gameEntry.compat)));
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// Safely grab round mode and clamp modes from the YAML, otherwise default t
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// Safely grab round mode and clamp modes from the YAML, otherwise use defaults
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if (YAML::Node roundModeNode = node["roundModes"])
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if (YAML::Node roundModeNode = node["roundModes"])
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{
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{
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gameEntry.eeRoundMode = static_cast<GameDatabaseSchema::RoundMode>(roundModeNode["eeRoundMode"].as<int>(enum_cast(gameEntry.eeRoundMode)));
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gameEntry.eeRoundMode = static_cast<GameDatabaseSchema::RoundMode>(roundModeNode["eeRoundMode"].as<int>(enum_cast(gameEntry.eeRoundMode)));
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