diff --git a/bin/GameIndex.yaml b/bin/GameIndex.yaml index edfbc90171..21d3d239f7 100644 --- a/bin/GameIndex.yaml +++ b/bin/GameIndex.yaml @@ -21,7 +21,7 @@ # Usage # --------------------------------------------- # For comprehensive usage examples / explanations, see the following documentaiton -# https://github.com/PCSX2/pcsx2/blob/master/bin/GameIndex.md +# https://github.com/PCSX2/pcsx2/blob/master/docs/GameIndex.md # --------------------------------------------- # -- Game List diff --git a/bin/GameIndex.md b/docs/GameIndex.md similarity index 100% rename from bin/GameIndex.md rename to docs/GameIndex.md diff --git a/pcsx2/GameDatabase.cpp b/pcsx2/GameDatabase.cpp index 7167343dec..0f7a98e239 100644 --- a/pcsx2/GameDatabase.cpp +++ b/pcsx2/GameDatabase.cpp @@ -95,7 +95,7 @@ GameDatabaseSchema::GameEntry YamlGameDatabaseImpl::entryFromYaml(const std::str gameEntry.name = node["name"].as(""); gameEntry.region = node["region"].as(""); gameEntry.compat = static_cast(node["compat"].as(enum_cast(gameEntry.compat))); - // Safely grab round mode and clamp modes from the YAML, otherwise default t + // Safely grab round mode and clamp modes from the YAML, otherwise use defaults if (YAML::Node roundModeNode = node["roundModes"]) { gameEntry.eeRoundMode = static_cast(roundModeNode["eeRoundMode"].as(enum_cast(gameEntry.eeRoundMode)));