mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
Fix Grandia Xtreme flicker :) Could help other games as well, please test. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5129 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -1149,8 +1149,8 @@ template<int i> void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r)
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if(ZBUF.u32[0] == 0)
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if(ZBUF.u32[0] == 0)
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{
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{
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// during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid
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// during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid
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// edit: breaks Grandia Xtreme and sounds like a bad idea generally. What was the intend?
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ZBUF.ZMSK = 1;
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//ZBUF.ZMSK = 1;
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}
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}
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ZBUF.PSM |= 0x30;
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ZBUF.PSM |= 0x30;
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